2014-12-26 15:39 GMT+01:00 Alain Plantec <alain.plantec@yahoo.com>:
Why does it open another window? (see screenshot, the left pharo windows opens after switching to bloc world. Only the right window acts to mouse and keyboard (cmd+enter). The left window looks like a "mirror", just shows what happens in the right window.
ah, Iâve never tested it in windows. It should not open another window. Maybe itâs because of OSWindow that is used for the vm rendering. I will have a look. maybe have to not use OSWindow.
I tried it again in windows , (both loadDevelopment and loadBleedingEdget). This time the bloc world only opens in the upper left corner extent ~ 100@50. I can open a world menu in this area :) , but I can not make it larger. And after some time, it crashes the vm. And it still opens another (native)window. (on pharo 40459 latest vm (Win32 built on Jan 22 2015 01:03:55 Compiler: 4.6.2))
Thanks Alain
On 25 Dec 2014, at 20:57, Nicolai Hess <nicolaihess@web.de> wrote:
I tried both, loadDevelopment and loadBleedingEdget, but I can not get it to work like in the video. For me, the keyboard input stop working as soon as I start the bloc world. And for me it opens another window in the background, what is it for?
BTW how many developers working on bloc, just you two ?
nicolai
2014-12-25 10:31 GMT+01:00 stepharo <stepharo@free.fr>:
Le 25/12/14 03:04, Ben Coman a écrit :
Really nice to see your progress. Now do you have some sketches that show how it relates to the components of the existing Morphic? What is being disposed of, what reimplemented, what ported?
I'm writing class comments and soon a chapter. But it takes time because I have to also do a bit of reverse engineering. Now Bloc does not relate to Morphic :) Everything is rewritten from scratch and we will rewrite everything. We will try to reuse Spec. Now for default Morphic, rewritting all the morphs to use Athens is a huge tasks considered the current logic of certain morphic elements Since Bloc is fully athens-based, it may be better to only work on Bloc. Now the trick is that we can use the morphic elements.
This would really help to understand where contributions might be useful.
btw, with Build 40419, "ConfigurationOfBloc load" warns that it depends on BlEllipseShape which must be resolved before #drawOn: and #drawOnAthensCanvas: can be resolved.
Yes this is normal, you should load bleedingEdge.
"ConfigurationOfBlock loadDevelopment" works fine.
cheer -ben
Sven Van Caekenberghe wrote:
Yes, a nice X-Mas present !
On 24 Dec 2014, at 15:41, Alexandre Bergel <alexandre.bergel@me.com>
wrote:
Wow! Impressive!!!
Alexandre
On Dec 24, 2014, at 3:19 PM, Alain Plantec <alain.plantec@yahoo.com>
wrote:
Hello all,
Iâve just uploaded a small demo of Bloc. http://vimeo.com/115336678
Cheers Alain
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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