This is very good. As Doru said, please show something at Esug. 3D graphics are always very nice to show. 2014-06-13 6:51 GMT+02:00 Tudor Girba <tudor@tudorgirba.com>:
Very nice!
Will you be showing some of these at ESUG?
Doru
On Fri, Jun 13, 2014 at 5:16 AM, Ronie Salgado <roniesalg@gmail.com> wrote:
I am working on making a video game engine in Pharo. Recently added a FPS counter and recorded some samples: http://youtu.be/-2ida5Q1mbg .
Lets say I was quite surprised, so I have yet a lot more to optimize, but a good trick seems to be making some computation in the GPU.
In this video, I show 6 early examples. The water example is still incomplete, missing reflection/refractions, but it shows what happens when I compute the water waves using a shader in the GPU.
Please, pay a close attention to the FPS count.
BTW, it feels slow because of the screen capture and the tearing is there because I haven't enabled vsync, but I have support for it.
Greetings, Ronie Salgado
-- www.tudorgirba.com
"Every thing has its own flow"