On 15 April 2012 16:50, Schwab,Wilhelm K <bschwab@anest.ufl.edu> wrote:
Sig,
Not intending to give you a hard time, but I went to the page, saw a -X package, and started to wonder if that might be linux support. Â But FWIW, I can't load any of it. Â The instructions failed, so I tried #load, and each variant gives some kine of DNU error. Â Maybe I have an inconsistent set of code loaded??
this is for X server. which usually runs on linux(es). Javier is working on that. There are couple bugs left, but we already have an updated configuration, but its not yet on public repository. @Javier, can you upload a new config of NBOpenGL to the squeaksource?
In the grander view, Metacello continues to be (IMHO) a bottomless well of ever-changing load instructions. Â Either we need a reliable on-line grid (for Pharo x.x.x load this way...), or perhaps the configurations should carry (and automatically use) this type of information. Â I know it's not easy, but if we are trying to attract new users, this type of complexity is not going to help our cause.
yes, we need to invent some conventions. Because different developers using different names and different labels for configuration versions. for instance, i avoid labeling versions as #stable , most of them are #development.. for this reason, #lastVersion, #latestVersion loads either outdated stuff, or even worse, a baseline..
Bill
________________________________________ From: pharo-project-bounces@lists.gforge.inria.fr [pharo-project-bounces@lists.gforge.inria.fr] on behalf of Igor Stasenko [siguctua@gmail.com] Sent: Sunday, April 15, 2012 10:12 AM To: Pharo-project@lists.gforge.inria.fr Subject: Re: [Pharo-project] gamedev.net post asking about Smalltalk
On 15 April 2012 14:46, askoh <askoh@askoh.com> wrote:
Some is interested in using Smalltalk for prototyping of games. http://www.gamedev.net/topic/623380-game-programming-in-smalltalk/
I think we should respond very constructively on gamedev.net to entice gamers to try Smalltalk. Programmers are coming to appreciate dynamic languages and we can capitalize on that.
can you respond (i'm not registered there), that we have NBOpenGL :) http://www.squeaksource.com/NBOpenGL.html
as guy want, a low-level binding.
there's even some videos made by Lawson English running the demo.
Go Smalltalk, Aik-Siong Koh
-- View this message in context: http://forum.world.st/gamedev-net-post-asking-about-Smalltalk-tp4559039p4559... Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
-- Best regards, Igor Stasenko.
-- Best regards, Igor Stasenko.