On Saturday, 5. May 2012 00:17:09 Igor Stasenko wrote:
may i ask you, what is your plans? say, you want to implement a particle system which can be animated at decent frame rate, or something more complex?
No much simpler. All I am doing is some sort of gantt chart. I thought smoth- scrolling would be cool, so I implemented it. But it just doesn't look as smooth as an iPad (but pretty smoth nontheless)
you know, there's always workarounds.. like in case of particles, instead of creating separate morphs for each of them, just use single morph and draw them in own #drawOn: method for morph which will represents your scene..
I had this idea initially too, but when I started to imangine, what I would have to write in my drawOn: method, I ended up with pretty much the same things, morphic is already doing. But actually my major concern is: do I still have a flaw in my program, i.e. is 0.2 msec per morph an acceptable value. If so, I will stop worrying. If not I will hunt for it. I am not complaining about morphic, I just want to know if an experienced programmer would settle for a less than 70 Hz framerate when moving around a few hundred Morphs?