In fact we checked and the last update did not happen because the process is killed before. In fact we are reaching the limit that the update is run in the same process as the UIProcess. So when we update a killing and replacement of the UIProcess it should work. Stef
I did an update inside a previous 3.0 (the one with the drawing problem), and all was well.
On 01 Jul 2013, at 17:37, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
But you get a debugger? Because I get a debugger.
The problem is how to kill the UIThread that is running many things to reinstall the world (in addition in headless mode).
Stef
On Jul 1, 2013, at 4:50 PM, Sven Van Caekenberghe <sven@stfx.eu> wrote:
I upgrade and it works fine: no weird drawing artefacts anymore !
On 01 Jul 2013, at 13:00, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
30236 -----
11090 Cleaning WorldMorph initialize and UIProcess startup. https://pharo.fogbugz.com/default.asp?11090 Diff information: http://smalltalkhub.com/mc/Pharo/Pharo30/main/System-Support-StephaneDucasse... http://smalltalkhub.com/mc/Pharo/Pharo30/main/Morphic-Base-StephaneDucasse.3...