2016-03-25 18:30 GMT+01:00 Nicolai Hess <nicolaihess@gmail.com>:
2016-03-25 18:18 GMT+01:00 Hilaire <hilaire@drgeo.eu>:
Not exactly related to Announcement, but I remember when I first port DrGeo to Squeak (at that time Pharo did not exist) I used a lot of change/update when objects in the canvas changed. It was terribly slow, and later opted for a top-down update in the list of object.
So some sometime what look like a cool stuff (decoupled objects) is just a drag.
Regarding optimizing, I share my opinion here months ago, I think Pharo need consolidation releases: no new features, only bugs fix and speed improvement. There are enough new features in Pharo for a couple of years, but the product need to *be* solid and *feel* solid.
+1
Agreed.
Hilaire
Le 25/03/2016 12:33, Stephan Eggermont a écrit :
On 25-03-16 11:49, Nicolai Hess wrote:
Morphic drasticallly slower ? I would expect morphic code is mostly the same in pharo and squeak. If pharo is slower, this is a good starting point for optimising. Can you gives some hints? I do not have the impression that morphic is so much slower. We had/have a problem of too many announcements being send and too many redraws happening.
Stephan
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