It is coming! Being to use these lighting and scalability possibility to render data is very very high on your todo list. This is all new stuff! We are actively working on this. We are currently migrating things from Roassal3d to WodenRoassal. Check the code :-) @ Ronie, we need to have Woden-Roassal loaded by the configuration The number of elements that can be displayed by Woden is impressive. You can have several millions of polygons (literally), and it is smooth like hell. Alexandre On Aug 15, 2014, at 9:28 AM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
I want this in Roassal :)
Uko
On 15 Aug 2014, at 15:26, Alexandre Bergel <alexandre.bergel@me.com> wrote:
This is truly impressive. This clearly show that Pharo can be use to make serious 3d games.
Alexandre
On Aug 15, 2014, at 3:10 AM, Ronie Salgado <roniesalg@gmail.com> wrote:
Hello,
In a previous email I presented an early video of Woden, my new graphics engine written in Pharo. Here I have a new video in which I show some of the features of Woden: https://www.youtube.com/watch?v=1Nze9tnwYxY&feature=youtu.be
With Alex, we started rewriting Roassal 3D using Woden, which can be seen in the second half of the video.
I will try to show many more demos in ESUG.
It also should be possible now to load Woden using the following script:
Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdge
Later I will make a stable configuration version.
Greetings, Ronie
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.