yeah, you are the boss :) I was just saying :) On Nov 23, 2012, at 3:01 PM, Igor Stasenko <siguctua@gmail.com> wrote:
On 23 November 2012 14:22, Esteban Lorenzano <estebanlm@gmail.com> wrote:
in the long way, an OpenGL backend seems more important to me than a Quartz backend (of course both are good, but OpenGL is portable and "de facto standard", Quartz is not...)
OpenGL does not have high level abstractions for paths/paints. But NVidia extension released lately, called nv_path is the way to go, i think.
Using OpenGL without this extension will require sufficient effort to implement everything. Because you will need to do a lot of processing to convert paths to something which opengl understands - triangles. It is doable, of course, but not as fast and as easy as doing backend for cairo or openvg or quartz.
But i agree, that if we would have opengl backend , we would not need to care much about others. Because it is best thing what you can have: GPU acceleration :)
-- Best regards, Igor Stasenko.