Ok, thanks for the info. i'm more than interested in the doing the MacOsX port of NBOpenGL. When i have the time ( not in the near future) i will produce a native boost mac vm deployable , plus the NBOpenGL-MacOsX. Regarding the window downloable, i followed the instructions in the page, the load order of packages but a certain class seems to be missing when i want to try the example ( the true type font example rendering ) in the NBOpenGL-Morphic package. Thanks, Fernando On Oct 6, 2010, at 2:53 PM, Igor Stasenko wrote:
On 6 October 2010 09:16, Fernando olivero <fernando.olivero@usi.ch> wrote:
GREAT! thanks Igor.
Is there also an NPOpenGL version working in Linux?
Not yet. A platform-specific code needs to be written for it.
An NBOpenGL-Win holds a windoze-specific code for it. In order to use NBOpenGL on linux, you should similarily, subclass from NBGlx , and implement a missing parts of it.
I don't know when i'll be able to get free time to implement it, so if you wanna help, you are wellcome.
Fernando On Oct 6, 2010, at 3:37 AM, Igor Stasenko wrote:
+ as a bonus, it also includes new finalization enhancements. :)
See http://code.google.com/p/nativeboost/downloads/list for downloads.
-- Best regards, Igor Stasenko AKA sig.
-- Best regards, Igor Stasenko AKA sig.