may be code executing the check did not get mutated when the system changed shape. Le 30/8/15 11:00, Marcus Denker a écrit :
On 30 Aug 2015, at 10:57, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
So the byte symbol comes from the âpositionâ inst var of the superclass. Iâm not completely sure how it works on low level, but I guess that because you a a new variable, the others shift and it accesses the value that is actually mapped to another variable. Is it the issue of my implementation? How can I improve it?
The class builder is normally supposed to fix that transparently: You add var, all methods are recompiled and all instances are migrated. There could be bugs there.
Uko
On 28 Aug 2015, at 10:50, stepharo <stepharo@free.fr> wrote:
When I add an iv to Model I get a ByteSymbol>>entity:
QANautilusPluggin>>initialize
changeHandler := GLMAsyncTask new priority: Processor activePriority - 1; doInBackground: [ morph entity: self currentEntity ]; yourself
And in the debugger morph is a a Morph exactly a QANautilusPluginMorph(493092864)
Yuriy do you use thread?
Stef