Hi Sean,
On Oct 25, 2017, at 2:14 PM, Sean P. DeNigris <sean@clipperadams.com> wrote:
Aliaksei Syrel wrote
I don't understand how you guys find these kind of bugs :D
We have a talent for destruction ;)
Aliaksei Syrel wrote
Aha, I forgot about it, thanks! At this point BlTextEditElement is only used internally by Moldable Editor so I will probably move it away from Bloc.
Ah, okay. IHMO at least a basic editable text morph (and ideally a real editor morph as well) is essential to people starting to play/experiment/test Bloc for real.
I think there is a misunderstanding. We distinguish between Bloc and Brick: - Bloc offers the basic management of graphical elements (including layouts, measurements, transformation etc) - Brick offers widgets In Bloc, there exists a basic text widget, but the full fledged moldable editor is part of Brick. While it is important to have Bloc as a generic infrastructure, coming from Morphic you just can look at Bloc and Brick as being one. Doru
Aliaksei Syrel wrote
Thanks for the feedback :)
Sure! Any thoughts on this:
How would one do e.g. a ticking clock in Bloc? The only possibly relevant example I see is BlAnimatedCursor. Is that a typical usage? One thing that I'm not sure how to translate to a BlElement is that the cursor seems to be responsible for starting and stopping the animation via #activateOn:, which doesn't exist for an element. How would one prevent an element's animation from continuing to run after a space was closed?⦠I guess I mean what is the Bloc version of #step that would enable us to do e.g. Squeak's mouse-eyes-tracking-the-cursor or Lively Kernel's clock: <http://forum.world.st/file/t128965/Chromium5.png>
----- Cheers, Sean -- Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.html
-- www.tudorgirba.com www.feenk.com "Being happy is a matter of choice."