On May 23, 2010, at 11:04 PM, Igor Stasenko wrote:
2010/5/23 Javier Pimás <elpochodelagente@gmail.com>:
Hi, may I ask how you are rendering these fonts? You parse the glyphs and then render lines with opengl or use freetype to render to a texture without antialiasing or both?
Squeak has already a TT font reader, so i just taking the data from there and piping to GPU. What you see here is freely scalable vector/curve rendering done completely on GPU.
If you asked me, I'd say I like the method but for fonts they look a bit blury, I'd say too much for the smaller ones.
I think this is best what you can achieve without hinting / subpixel AA.
Also, what are you working on?
I once did a GLCanvas, and now i want to reiterate and improve it using new callout mechanism (NativeBoost), and full coverage of OpenGL API, with all extensions available at your disposal.
Igor it would be good it we could have NativeBoostRomeCanvas if you see what I mean :)
Regards, Javier.
2010/5/23 Igor Stasenko <siguctua@gmail.com>
-- Best regards, Igor Stasenko AKA sig.
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