On 6 October 2010 16:08, Fernando olivero <fernando.olivero@usi.ch> wrote:
Ok, thanks for the info.
 i'm more than interested in the doing the MacOsX port of NBOpenGL. When i have the time ( not in the near future) i will produce a native boost mac vm deployable , plus the NBOpenGL-MacOsX.
Regarding the window downloable, i followed the instructions in the page, the load order of packages but a certain class seems to be missing when i want to try the example ( the true type font example rendering ) in the NBOpenGL-Morphic package.
Ohh.. i found that last one is saved as NBOpenGL-Morphic-Igor.Stasenko.3fqa instead of NBOpenGL-Morphic-Igor.Stasenko.3 don't ask me how.. looks like some MC bug. it is listed as a separate item in repository packages list .. crap Also, the missing class is NBGLCurveRenderer, which i moved to NBOpenGL-Rome package. I did a snapshot of it. But it depends on RomeCanvas class(es) , which is part of Athens.. But just ignore that for now and load it. For demo, you need only NBGLCurveRenderer which not rely on any Rome-specific stuff. It should be less messy.. But this is still under construction, so , sorry for inconvenience :)
Thanks, Fernando
On Oct 6, 2010, at 2:53 PM, Igor Stasenko wrote:
On 6 October 2010 09:16, Fernando olivero <fernando.olivero@usi.ch> wrote:
GREAT! Â thanks Igor.
Is there also an NPOpenGL version working in Linux?
Not yet. A platform-specific code needs to be written for it.
An NBOpenGL-Win holds a windoze-specific code for it. In order to use NBOpenGL on linux, you should similarily, subclass from NBGlx , and implement a missing parts of it.
I don't know when i'll be able to get free time to implement it, so if you wanna help, you are wellcome.
Fernando On Oct 6, 2010, at 3:37 AM, Igor Stasenko wrote:
+ as a bonus, it also includes new finalization enhancements. :)
See http://code.google.com/p/nativeboost/downloads/list for downloads.
-- Best regards, Igor Stasenko AKA sig.
-- Best regards, Igor Stasenko AKA sig.
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