I think that recoding a 3d engine is easier and much less frustrating that making Pharo talk to OpenGl. I am not aware of the last progresses made on that front, but I burnt 1 student on this. Codecity visualizations are not complex, it is just a matter of displaying triangles and multiplying matrixes. A student here learnt Smalltalk that way: http://bergel.eu/download/papers/Jaca11a-Klotz.pdf Cheers, Alexandre On 20 Sep 2011, at 08:45, Stéphane Ducasse wrote:
Hi guys
we would like to propose a fun project and the idea would be to build a little codecity. Now what are the frameworks to develop 3d interactive world in Pharo?
- Lumiere? - opengl binding?
Stef
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.