+1 Le 25/3/15 11:52, Sven Van Caekenberghe a écrit :
YES!
My image went from 65Mb to 34Mb (it contains Seaside/Bootstrap and several resources).
Thanks a lot, you guys (and everybody else who contributes) rock!
Let's hope this solves the issue.
On 25 Mar 2015, at 11:26, Andrei Chis <chisvasileandrei@gmail.com> wrote:
To load the latest version in an image execute:
{ { 'ConfigurationOfRubric'. 'AlainPlantec'. 'Rubric' }. { 'ConfigurationOfGlamourCore'. 'Moose'. 'Glamour' }. { 'ConfigurationOfGTInspectorCore'. 'Moose'. 'GToolkit' }. { 'ConfigurationOfGTPlaygroundCore'. 'Moose'. 'GToolkit' }. { 'ConfigurationOfGTSpotter'. 'Moose'. 'GToolkit' }. { 'ConfigurationOfGToolkitCore'. 'Moose'. 'GToolkit' }. } do: [ :spec | Gofer new smalltalkhubUser: spec second project: spec third; package: spec first; load ]. ConfigurationOfGToolkitCore loadDevelopment.
Then run cleanUp:
Smalltalk cleanUp: true except: #() confirming: false.
Now only the latest instance of playground/spotter is not garbaged collected, but that would be fixed very soon.
Cheers, Andrei
On Wed, Mar 25, 2015 at 11:21 AM, Sven Van Caekenberghe <sven@stfx.eu> wrote: Please tell us when this gets integrated so that we can test the effect.
Or to go faster, please give some instructions (an executable expression) that we can execute in the latest image to load the relevant changes.
We need more eyeballs.
On 25 Mar 2015, at 09:50, Tudor Girba <tudor@tudorgirba.com> wrote:
Up to now, we identified two issues that lead to objects not being garbage collected:
- GLMHintableActionButtonBrick triggers a singleton asynctask that was not cleaned after the task was ready. Now, that problem should be solved in GT.
- RubFindReplaceService has a Singleton class variable. At the same time, RubFindReplaceService also keeps a reference to the textArea which is part of the morph tree and will prevent the whole UI that includes it to be garbage collected. We are working on dealing with this issue.
There might be other issues. We need to keep looking.
Cheers, Doru
On Wed, Mar 25, 2015 at 8:52 AM, stepharo <stepharo@free.fr> wrote: Hi henrik
your analyses are great. What do you think about
GTSpotterStep>>#candidates
^ candidates ifNil: [ candidates := GTSpotterCandidatesList new. candidates announcer weak subscribe: GTSpotterCandidateAdded do: [ self candidates hasOnlyOneItem ifTrue: [ self selectFirst ] ]. candidates announcer weak subscribe: GTSpotterAllCandidatesAdded do: [ self selectFirst ]. candidates announcer weak subscribe: GTSpotterAllCandidatesRemoved do: [ self selected: nil ]. candidates ]
Le 24/3/15 21:38, Henrik Sperre Johansen a écrit :
A tiny bit of code review while I'm at it...
GTSpotterResultsBrick >> initialize super initialize self band hSpaceFill. self announcer weak subscribe: GLMBrickScrollPositionChanged send: #onScrolled to: self
This is a tempting, but sneaky anti-pattern, you should never, ever, ever have to subscribe to your own announcer: The reason for calling it an anti-pattern is; if your code actually depends on this, it means other sources might invoke changes in you indirectly through your announcer, which quickly becomes debugging hell if you allow it, and something screws up. (I speak from experience)
It's much easier to understand when done directly, in this case that means extending the super method where announcement is made:
GTSpotterResultsBrick >> privateScrollPosition:anInteger super privateScrollPosition:anInteger. self onScrolled
Cheers, Henry
P.S. Announcements are objects, they are intended to hold the data subscribers might be interested in. Whenever you find yourself writing something like: someAnnouncer announce: SomeAnnouncement new ask yourself twice if that may lead to subscribers accessing state that would more naturally be part of the announcement through other channels (such as keeping extra instvars, etc).
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