June 23, 2013
3:51 p.m.
yeah and I read about that in PBE and of course I forgot about it. That is why we need the mailing lists. Ok that solved the problem partially it does not complain about strVertexShader but it still complains about strFragmentShader . I use this code. shaderList := {strVertexShader strFragmentShader}. Any idea what may still be wrong ? "strFragmentShader appears to be unused in this method. Ok to remove it ?" -- View this message in context: http://forum.world.st/Understanding-NBOpenGL-tp4686514p4694685.html Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.