Err.. what you mean by pharo?
Well I was wondering if you were doing the same as juan.... Juan showed me better rendering written in SMalltalk code than calling openGL/cairo... for antialiasing so I'm eager to see morphic30
I making a calls to OpenGL, using NativeBoost's OpenGL bindings. All stuff is coded in smalltalk, so sure thing its does things in pharo :)
On May 22, 2010, at 4:54 PM, Lukas Renggli wrote:
That looks cool. I am looking forward seeing that stuff in action :-)
Lukas
2010/5/22 Igor Stasenko <siguctua@gmail.com>:
Good.
I am now trying to implement a vector(truetype) font rendering.
Just finished a little GPU fragment shader snippet, which renders a quad bezier curve, with antialiasing included :)
You supplying 3 points, which defines a quadratic curve to GPU, and it does the rest.
This is a basis for smooth true-type font rendering, since it contains a contours consisting from line segments or quadratic bezier segments.
-- Best regards, Igor Stasenko AKA sig.
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-- Lukas Renggli www.lukas-renggli.ch
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-- Best regards, Igor Stasenko AKA sig.
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