Stéphane Ducasse skrev:
i published the CLFramework package
http://www.squeaksource.com/CLFramework.html
I´m continue working in it, but I have arrived at crossroads, where i think is best create my own set of widgets, from zero, or perhaps be more ambitious and try use 3d... i dont know; my knowledges is limited.
I think that having a layout manager (copying may be the one of sophie) is more important than new widgets because how do the components move when you resize a window or the relative placement of widgets is also important.
Dabbling with it last night, this was one of the things I felt was missing the most too. It might be nice with a tab of its own for an editor of a morphs LayoutFrame, which could replace the current properties Anchors, Position and Extent - Initial placement was a snap (The list of selectable widgets is a valid droptarget though, I had to ctrl-click and delete morph a couple of times due to dropping wrong :P) - The attributes are quite easy to edit (except not remembering old values for a few of them if I navigated away, then back again) - The menu editor was very nice (a bit unintuituve that you had to ctrl-s after entering data before navigating away though, yet autosaving on icon selection. Also, only icon changes were accepted when you chose a new icon, the rest (label etc.) were lost) As for widgets, the only one I was really missing was a splitter. Cheers, Henry