I thought that too, but I was told there was a relevant style - I've never found it. ________________________________________ From: pharo-project-bounces@lists.gforge.inria.fr [pharo-project-bounces@lists.gforge.inria.fr] On Behalf Of Simon Denier [Simon.Denier@inria.fr] Sent: Monday, September 13, 2010 11:24 AM To: Pharo-project@lists.gforge.inria.fr Subject: Re: [Pharo-project] Settings for Shout syntax highlighting On 13 sept. 2010, at 13:06, Schwab,Wilhelm K wrote:
Dumb question/request: background colors? I like to choose something other than white to reduce contrast.
mmm, actually I'm not sure what you mean. Shout highlights tokens in a text pane, I guess you don't want to change the background color for each token, but rather change the background for the whole editor pane. It should be a setting of the editor, or even a different Theme, but I can't tell much more.
________________________________________ From: pharo-project-bounces@lists.gforge.inria.fr [pharo-project-bounces@lists.gforge.inria.fr] On Behalf Of Simon Denier [Simon.Denier@inria.fr] Sent: Monday, September 13, 2010 5:00 AM To: Pharo Development Cc: Simon Denier Subject: [Pharo-project] Settings for Shout syntax highlighting
Hi
A new package Settings-Shout in the Pharo Inbox for issue 1611<http://code.google.com/p/pharo/issues/detail?id=1611>
SLICE-Issue-1611-ShoutSettings-simon_denier.1
You can now set how (for example), instance variables, selector patterns, class references appears in the Shout pane. One point is that Shout comes with a list of hundred token types which can be individually customized, some of which I have no idea what they represent (externalCallTypePointerIndicator?). To keep things manageable, I defined some groups of logically related token types (like the gorup 'selector patterns' for token types patternKeyword, patternBinary, patternUnary).
"Class SHGroupStyle manages settings for the Shout syntax highlighting. Token types are organized in logical groups which will share the same style. Currently, only color and emphasis can be edited through Shout settings. Text font and size are managed through the more general appearance setting. Changing a style setting on a SHGroupStyle automatically applies the style.
Groups are defined in the class-side method initializeGroups. Alternatively, one can set its own style table using Shout tokens by calling #customStyleTable (see SHTextStylerST80 class>>defaultStyleTable for the format)."
Help needed: 1) code review 2) review group definition, because I made some groups based partly on my intuition, partly on styling difference in the current difference: there may be a better partition of token types. 3) review description for group, setting organization...
Thanks to Alain for helping with settings and especially polymorph widgets.
-- Simon
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