Nov. 17, 2014
9:52 p.m.
Hi, can someone advise me how to deal with one issue. I put Roassal3D morph is a spec composite model, and when I open the window I get 'Frame buffer is incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTâ error because GLViewportMorph>>#layoutInBounds: bounds attribute has a zero coordinate. Should there be a guard in the method of GLViewportMorph, or I should do something in Spec? Uko