This is way better than having a methods carrying a multi-kilobyte long bytearray, but still not perfect. Why just don't 'serialize' the morph as a code which builds it? buildMyMorph | myMorph | myMorph := MyMorph new. myMorph layout: blablahblah.. myMorph label: blabla... ... ^ myMorph 2009/7/21 Stéphane Ducasse <stephane.ducasse@inria.fr>:
Yes something like that. Use a system that we can hack and modify (have a look at the VW windowspec)
this way your builder to build morphic but also something else too.
windowSpec     "UIPainter new openOnClass: self andSelector: #windowSpec"
    <resource: #canvas>     ^#(#{UI.FullSpec}         #window:         #(#{UI.WindowSpec}             #properties: #(#{UI.PropertyListDictionary} #sizeType #specifiedSize #positionType #screenCenter #openType #advanced )             #label: #(#{Kernel.UserMessage} #key: #aboutVisualWorks #defaultString: 'About Visual Works' #catalogID: #labels)             #min: #(#{Core.Point} 20 20 )             #max: #(#{Core.Point} 1024 768 )             #bounds: #(#{Graphics.Rectangle} 512 384 992 704 ) )         #component:         #(#{UI.SpecCollection}             #collection: #(                 #(#{UI.TabControlSpec}                     #layout: #(#{Graphics.LayoutFrame} 10 0 10 0 -10 1 -40 1 )                     #name: #tabs                     #model: #tabListHolder                     #labels: #() )                 #(#{UI.ActionButtonSpec}                     #layout: #(#{Graphics.LayoutFrame} -90 1 -35 1 -10 1 -10 1 )                     #name: #ok                     #model: #accept                     #label: #(#{Kernel.UserMessage} #key: #OK #defaultString: 'OK' #catalogID: #labels)                     #isDefault: true                     #defaultable: true ) ) ) )
Stef
On Jul 21, 2009, at 2:58 AM, Mariano Martinez Peck wrote:
On Mon, Jul 20, 2009 at 7:15 PM, nullPointer <epicfan@gmail.com> wrote:
Excuse me for my poor english.
I´m developing a GUI Builder for Pharo -> http://www.youtube.com/watch?v=CHbc1t83fEI
One of my problems is the way of persist a morph.Now i use the same way for create a Morph than message #saveOnFile  but not saving in a external file else in array of bytes returned for a #spec message.
I would know if morphic allow or exists another way of persistence more readable and fast. A complex morph serialized of that way is too slow in load.
Perhaps you can use another serializer. Here a some: http://www.seaside.st/documentation/persistence
For example, http://www.seaside.st/documentation/persistence#230290016 or http://www.seaside.st/documentation/persistence#40827471
Your project seems very interesting, tough.
Best,
Mariano
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