Nov. 6, 2013
2:42 a.m.
I'm trying to use the latest version of NBOpenGL in Windows in Pharo 3.0. First I'm receiving a "Not suitable implementation" error message. This can be solved by adding the following at the class side of NBWin32GLContextDriver. NBWin32GLContextDriver>>supportsCurrentPlatform ^ NativeBoost platformId = NativeBoostConstants win32PlatformId Then, trying the following Roassal3D example produces a VM crash: R3Example new city Attached is the crash.dmp file. Currently, we are using an old pharo image for developing Roassal3D under windows. Greetings, Ronie Salgado