Well...it worked! Steph...do you need any/all of the changes that have been put out packaged up? I am thinking of the SketchMorphRepainting, and the HaloMorphRefactoring... There was also a PluggableTextMorph-scrollSelectionIntoView from a week or more ago that scrolls the editor when you try to highlight beyond the size of the window... Take care, Rob 2009/3/17 Gary Chambers <gazzaguru2@btinternet.com>
Bitter experience!
Regards, Gary
----- Original Message ----- *From:* Rob Rothwell <r.j.rothwell@gmail.com> *To:* Pharo-project@lists.gforge.inria.fr *Sent:* Tuesday, March 17, 2009 11:49 AM *Subject:* Re: [Pharo-project] World Graphics and Halos
How do you guys KNOW this stuff???!
Rob
2009/3/17 Gary Chambers <gazzaguru2@btinternet.com>
Try this one ;-)
Regards, Gary
----- Original Message ----- From: "Stéphane Ducasse" < stephane.ducasse@inria.fr> To: <Pharo-project@lists.gforge.inria.fr> Sent: Tuesday, March 17, 2009 10:19 AM
Subject: Re: [Pharo-project] World Graphics and Halos
do you have a nice little cs :)
Stef
On Mar 17, 2009, at 11:09 AM, Gary Chambers wrote:
If we are going to use the optimised general case in Morph (a valid
thing to do given the default drawOn: implementation) then I guess we need to check all implementors of drawOn: to do a proper areasRemainingToFill: if they are not standard and have non-opaque regions.
Changing HaloMorph>>defaultColor to answer Color transparent fixes this one... In fact, for HaloMorph, #borderWidth should be overriden with the showBoundsInHalo/World logic and #defaultBorderColor to return Preferences menuSelectionColor. #drawOn: can then be removed.
Regards, Gary ----- Original Message ----- From: Rob Rothwell To: Pharo-project@lists.gforge.inria.fr Sent: Monday, March 16, 2009 7:39 PM Subject: Re: [Pharo-project] World Graphics and Halos
Yes...
Preferences resetHaloSpecifications "works," but notice that when selecting a "plain old" Morph (like Morph new), it is overwritten by the background color...
Rob
On Mon, Mar 16, 2009 at 3:20 PM, Stéphane Ducasse < stephane.ducasse@inria.fr
wrote: Ok I got it and I opened an issue.
Stef
On Mar 16, 2009, at 11:52 AM, Gary Chambers wrote:
Not one of mine... The halo item in question is the addPaintBgdHandle which is still present in the images but removed. Preferences resetHaloSpecifications needs to be invoked.
Regards, Gary
----- Original Message ----- From: "Stéphane Ducasse" <stephane.ducasse@inria.fr> To: <Pharo-project@lists.gforge.inria.fr> Sent: Monday, March 16, 2009 10:12 AM Subject: Re: [Pharo-project] World Graphics and Halos
Once you arrive to a fix point let me know what I should integrate. Stef
On Mar 15, 2009, at 12:24 PM, Gary Chambers wrote:
I noticed the halo problem in the dev image too. Resetting the halo specs is needed since one has been removed...
Regards, Gary ----- Original Message ----- From: Rob Rothwell To: Pharo-project@lists.gforge.inria.fr Sent: Saturday, March 14, 2009 11:35 PM Subject: Re: [Pharo-project] World Graphics and Halos
Yep...that seemed to fix it!
Now if I could just figure out how to remove a Morph from the World without Halos!
If I do System->About it is so big now that it won't all fit on my screen, so I can't reach the ok button to close it and I am stuck with it!
Rob
On Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen <henrik.s.johansen@veloxit.no
wrote: Attached a .cs to the issue with a fix, also including the solution Gary suggested for the taskbar-issue that was reported. (I don't know how to remove methods in .cs files, and haven't yet gotten around to learn how to make slices, so BorderedMorph>>areasRemainingToFill: would have to be removed by hand..)
Cheers, Henry
On 14.03.2009 22:04, Rob Rothwell wrote:
Done.
Issues 655
On Mar 14, 2009, at 8:14 PM, Rob Rothwell wrote:
Hi all,
Open up a 10250 dev image and click anywhere within the bounds
of
the "Pharo" graphic.
The world menu pops up and leaves part of itself behind when you click somewhere else on the screen.
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