SoundService and all that looks like in need of some refactoring at the moment. Here is what I do and it appears to work: in my app initialize BaseSoundSystem soundEnabled: true. BaseSoundSystem initialize. soundbank := Dictionary new. soundbank add: #rightAnswer -> FMSound flute1. soundbank add: #wrongAnswer -> FMSound bassoon1. soundbank add: #clearAnswer -> FMSound marimba. and to play: (soundbank at: aSoundSymbol) play. Works fine. Phil 2013/3/10 stephane ducasse <stephane.ducasse@free.fr>:
In fact I get really unpredictable behavior.
Sometimes I can produce a sound sometimes not.
SoundService default soundEnabled: true
I'm puzzled Stef
On Mar 9, 2013, at 10:21 PM, stephane ducasse <stephane.ducasse@free.fr> wrote:
Hi guys
I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. But I cannot make
FMSound bass1 play produce a sound.
Phil if i remember correctly you worked on that a couple of months ago. Can you summarize your findings?
Stef