Hi all, Over the weekend, instead of working on my ESUG presentations I procastinated a bit with some experiments that I would like to share ^^. Procastination 1: Render the world fully in athens (instead of a middling bitmap) to have an idea of the effort to get fast to hdpi What you see here is a world drawn completely in athens in minheadless, where in red are the invalidated rectangles in the screen (Iâm using to debug a bit). Icons are broken because I broke them while playing, not because they do not work in athens :P. There is still work to do if we want to explore this direction. Mainly performance issues to make it at least usable, so it can be iterated easily. We have seen with Pablo that a lot of time is taken in the transformation of morphic/pharo form/bitmaps to athens ones, since they do not have the same format and right now it is done with a bit-per-bit copy. Procastination 2: poping out morphs out of the world What you see here is that I can have different os windows with different worlds, giving a multi-window experience :). There is also work to do in this direction if we want to push it: - morphic support for multiple worlds/windows is not so good... - the usage of the current world needs to be reviewed. The world has two distinct responsibilities right now 1) it is the manager of the hands (required for drag n drop) 2) it is the main container/pasteup for other morphs Imagine in the short term a Morphic Spec app can use a âexternal window rendering on athensâ strategy that mixes the two things above and each new window is popped up as a new window. :D For those @ESUG, Iâll be arriving this evening, Iâm going to show this in the show us your projects, and if you want to help, please contact me, you can learn a lot and its super fun :)