On 17 November 2011 11:22, Alexandre Bergel <alexandre.bergel@me.com> wrote:
Igor is working on it i've heard. I am also waiting for it
NativeBoost bindings for OpenGL working fine under Windows. On Macs and Linux there still missing platform-specific glue code to initialize context. I started Mac implementation recently, but i didn't finished it. Since there are increasing interest, i will try to finish it in nearest days.
Alexandre
On 17 Nov 2011, at 04:52, Michele Lanza <michele.lanza@usi.ch> wrote:
Dear all, I wanted to ask whether there are some news I missed with respect to having a decent OpenGL framework in Pharo. I checked the following page:
http://book.pharo-project.org/book/LanguageAndLibraries/3DGraphicsAndOpenGL/
..but it sounds all a bit outdated and not something I can rely on in the long run. Ideally there should be something like the Jun framework (available for VisualWorks), but when I met the Jun maker at ICSE and I asked him whether there were any plans of porting Jun to Pharo he told me that it was not in their plans. Long talk, short sense: Is anyone working on OpenGL for Pharo?
Cheers
Michele
-- Best regards, Igor Stasenko.