Never got that working on iOS. Obvious since: - (void) ioBeep { #ifdef BUILD_FOR_OSX NSBeep(); #endif } On OSX
From docs:
http://cocoadev.com/wiki/NSBeep NSBeep() plays the system beep that the users have defined in the Sound Panel of the System Preferences. If sound effects aren't activated in there, no beep. On a 2.0 image the Beeper primitiveBeep works perfectly with a VM build from sources on 15/02/2013. Phil 2013/3/9 stephane ducasse <stephane.ducasse@free.fr>:
but
Beeper primitiveBeep
still does not work
Stef
On Mar 9, 2013, at 11:05 PM, stephane ducasse <stephane.ducasse@free.fr> wrote:
The problem was that I had my headset plugged in and not on my ears => just one hour to find that is the indication that I should better go to sleep.
Stef
On Mar 9, 2013, at 10:21 PM, stephane ducasse <stephane.ducasse@free.fr> wrote:
Hi guys
I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. But I cannot make
FMSound bass1 play produce a sound.
Phil if i remember correctly you worked on that a couple of months ago. Can you summarize your findings?
Stef