Sig, Not intending to give you a hard time, but I went to the page, saw a -X package, and started to wonder if that might be linux support. But FWIW, I can't load any of it. The instructions failed, so I tried #load, and each variant gives some kine of DNU error. Maybe I have an inconsistent set of code loaded?? In the grander view, Metacello continues to be (IMHO) a bottomless well of ever-changing load instructions. Either we need a reliable on-line grid (for Pharo x.x.x load this way...), or perhaps the configurations should carry (and automatically use) this type of information. I know it's not easy, but if we are trying to attract new users, this type of complexity is not going to help our cause. Bill ________________________________________ From: pharo-project-bounces@lists.gforge.inria.fr [pharo-project-bounces@lists.gforge.inria.fr] on behalf of Igor Stasenko [siguctua@gmail.com] Sent: Sunday, April 15, 2012 10:12 AM To: Pharo-project@lists.gforge.inria.fr Subject: Re: [Pharo-project] gamedev.net post asking about Smalltalk On 15 April 2012 14:46, askoh <askoh@askoh.com> wrote:
Some is interested in using Smalltalk for prototyping of games. http://www.gamedev.net/topic/623380-game-programming-in-smalltalk/
I think we should respond very constructively on gamedev.net to entice gamers to try Smalltalk. Programmers are coming to appreciate dynamic languages and we can capitalize on that.
can you respond (i'm not registered there), that we have NBOpenGL :) http://www.squeaksource.com/NBOpenGL.html as guy want, a low-level binding. there's even some videos made by Lawson English running the demo.
Go Smalltalk, Aik-Siong Koh
-- View this message in context: http://forum.world.st/gamedev-net-post-asking-about-Smalltalk-tp4559039p4559... Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
-- Best regards, Igor Stasenko.