On 6 October 2010 16:54, Fernando olivero <fernando.olivero@usi.ch> wrote:
On Oct 6, 2010, at 3:36 PM, Igor Stasenko wrote:
On 6 October 2010 16:31, Igor Stasenko <siguctua@gmail.com> wrote:
On 6 October 2010 16:08, Fernando olivero <fernando.olivero@usi.ch> wrote:
Ok, thanks for the info.
 i'm more than interested in the doing the MacOsX port of NBOpenGL. When i have the time ( not in the near future) i will produce a native boost mac vm deployable , plus the NBOpenGL-MacOsX.
Regarding the window downloable, i followed the instructions in the page, the load order of packages but a certain class seems to be missing when i want to try the example ( the true type font example rendering ) in the NBOpenGL-Morphic package.
Ohh.. i found that last one is saved as NBOpenGL-Morphic-Igor.Stasenko.3fqa
instead of NBOpenGL-Morphic-Igor.Stasenko.3
don't ask me how.. looks like some MC bug.
it is listed as a separate item in repository packages list .. crap
Also, the missing class is NBGLCurveRenderer, which i moved to NBOpenGL-Rome package. I did a snapshot of it. But it depends on RomeCanvas class(es) , which is part of Athens.. But just ignore that for now and load it. For demo, you need only NBGLCurveRenderer which not rely on any Rome-specific stuff.
Just for curiosity, why this dependance on Rome? To end up providing a Canvas were all the rendering is performed by OpenGL and you text rendering class ?
A NBGLCurveRenderer is actually an experiment, which should be a part of something bigger (read Rome). So, that's why i moved it there, breaking demo :) I plan to implement an OpenGL backend for canvas, which implements Rome protocol. And then implement Morphic which using rome-canvas for rendering.. And then implement brand-new zoomable UI in it.. (i have a big plans)... :)
It should be less messy.. But this is still under construction, so , sorry for inconvenience :)
No problem! It's a big project, and you are making an excellent job!
So, the load order is
Core Win TrueType Display Rome Morphic.3fqa
then you can run the:
GLTTRenderingDemo new openInWorld
(works for me) :)
Ok! Great! I wil try it.
Maybe we could add some OpenGL rendering examples, some of them can be taken from AlienOpenGL examples, or other source. I found it useful for documenting the usage to have a class called AlienOpenGLExamples, with examples as instance methods  ( and also to validate that the rendering is ok).
Yes yes. Things needs to be properly organized. I just don't have much time to do that :)
Fernando
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-- Best regards, Igor Stasenko AKA sig.