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[pharo-project/pharo-core] 26c7e5: 60419
by GitHub
Branch: refs/heads/6.0
Home: https://github.com/pharo-project/pharo-core
Commit: 26c7e56ee19ea1914e471033c1777c373f9cf8db
https://github.com/pharo-project/pharo-core/commit/26c7e56ee19ea1914e471033…
Author: Jenkins Build Server <board(a)pharo-project.org>
Date: 2017-03-01 (Wed, 01 Mar 2017)
Changed paths:
M Athens-Cairo.package/AthensCairoMatrix.class/definition.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/shx.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/shx_.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/shy.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/shy_.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/sx.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/sx_.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/sy.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/sy_.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/x.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/x_.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/y.st
M Athens-Cairo.package/AthensCairoMatrix.class/instance/accessing structure variables/y_.st
M Athens-Cairo.package/AthensCairoSurface.class/class/session management/checkSession.st
M Athens-Cairo.package/AthensCairoSurface.class/class/surface plugin callbacks/createGetSurfaceFormatFn.st
M Athens-Cairo.package/AthensCairoSurface.class/class/surface plugin callbacks/createLockSurfaceFn.st
M Athens-Cairo.package/AthensCairoSurface.class/class/surface plugin callbacks/createShowSurfaceFn.st
M Athens-Cairo.package/AthensCairoSurface.class/class/surface plugin callbacks/createUnlockSurfaceFn.st
M Athens-Cairo.package/AthensCairoSurface.class/class/surface plugin callbacks/get%5Fdata_.st
M Athens-Cairo.package/AthensCairoSurface.class/class/surface plugin callbacks/get%5Fheight_.st
M Athens-Cairo.package/AthensCairoSurface.class/class/surface plugin callbacks/get%5Fstride_.st
M Athens-Cairo.package/AthensCairoSurface.class/class/surface plugin callbacks/get%5Fwidth_.st
M Athens-Cairo.package/AthensCairoSurface.class/instance/converting/asForm.st
M Athens-Cairo.package/CairoFontExtents.class/definition.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/ascent.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/ascent_.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/descent.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/descent_.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/height.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/height_.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/max%5Fx%5Fadvance.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/max%5Fx%5Fadvance_.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/max%5Fy%5Fadvance.st
M Athens-Cairo.package/CairoFontExtents.class/instance/accessing structure variables/max%5Fy%5Fadvance_.st
M Athens-Cairo.package/CairoGlyph.class/definition.st
M Athens-Cairo.package/CairoGlyph.class/instance/accessing structure variables/index.st
M Athens-Cairo.package/CairoGlyph.class/instance/accessing structure variables/index_.st
M Athens-Cairo.package/CairoGlyph.class/instance/accessing structure variables/x.st
M Athens-Cairo.package/CairoGlyph.class/instance/accessing structure variables/x_.st
M Athens-Cairo.package/CairoGlyph.class/instance/accessing structure variables/y.st
M Athens-Cairo.package/CairoGlyph.class/instance/accessing structure variables/y_.st
M Athens-Cairo.package/CairoTextExtents.class/definition.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/height.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/height_.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/width.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/width_.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/x%5Fadvance.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/x%5Fadvance_.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/x%5Fbearing.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/x%5Fbearing_.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/y%5Fadvance.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/y%5Fadvance_.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/y%5Fbearing.st
M Athens-Cairo.package/CairoTextExtents.class/instance/accessing structure variables/y%5Fbearing_.st
M Athens-Cairo.package/SQSurfaceDispatch.class/definition.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/getSurfaceFormatFn.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/getSurfaceFormatFn_.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/lockSurfaceFn.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/lockSurfaceFn_.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/majorVersion.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/majorVersion_.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/minorVersion.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/minorVersion_.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/showSurfaceFn.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/showSurfaceFn_.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/unlockSurfaceFn.st
M Athens-Cairo.package/SQSurfaceDispatch.class/instance/accessing structure variables/unlockSurfaceFn_.st
M ConfigurationOfUnifiedFFI.package/ConfigurationOfUnifiedFFI.class/instance/symbolic versions/stable_.st
A ConfigurationOfUnifiedFFI.package/ConfigurationOfUnifiedFFI.class/instance/versions/v0%5F26%5F1_.st
A OSWindow-SDL2.package/OSSDL2Driver.class/class/testing/isVMDisplayUsingSDL2.st
A OSWindow-SDL2.package/OSSDL2Driver.class/instance/events-processing/eventLoopProcessWithVMWindow.st
A OSWindow-SDL2.package/OSSDL2Driver.class/instance/events-processing/primitivePollVMSDL2Event_size_.st
A OSWindow-SDL2.package/OSSDL2Driver.class/instance/events-processing/primitiveSetVMSDL2Input_.st
M OSWindow-SDL2.package/OSSDL2Driver.class/instance/events-processing/setupEventLoop.st
M OSWindow-SDL2.package/SDL_Color.class/definition.st
M OSWindow-SDL2.package/SDL_Color.class/instance/accessing structure variables/a.st
M OSWindow-SDL2.package/SDL_Color.class/instance/accessing structure variables/a_.st
M OSWindow-SDL2.package/SDL_Color.class/instance/accessing structure variables/b.st
M OSWindow-SDL2.package/SDL_Color.class/instance/accessing structure variables/b_.st
M OSWindow-SDL2.package/SDL_Color.class/instance/accessing structure variables/g.st
M OSWindow-SDL2.package/SDL_Color.class/instance/accessing structure variables/g_.st
M OSWindow-SDL2.package/SDL_Color.class/instance/accessing structure variables/r.st
M OSWindow-SDL2.package/SDL_Color.class/instance/accessing structure variables/r_.st
M OSWindow-SDL2.package/SDL_CommonEvent.class/definition.st
M OSWindow-SDL2.package/SDL_CommonEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_CommonEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_CommonEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_CommonEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/definition.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/axis.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/axis_.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/padding1.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/padding1_.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/padding2.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/padding2_.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/padding3.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/padding3_.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/padding4.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/padding4_.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/value.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/value_.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/which.st
M OSWindow-SDL2.package/SDL_ControllerAxisEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/button.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/button_.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/padding1.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/padding1_.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/padding2.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/padding2_.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/state.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/state_.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/which.st
M OSWindow-SDL2.package/SDL_ControllerButtonDownEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/definition.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/button.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/button_.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/padding1.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/padding1_.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/padding2.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/padding2_.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/state.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/state_.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/which.st
M OSWindow-SDL2.package/SDL_ControllerButtonEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/button.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/button_.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/padding1.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/padding1_.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/padding2.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/padding2_.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/state.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/state_.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/which.st
M OSWindow-SDL2.package/SDL_ControllerButtonUpEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceAddedEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_ControllerDeviceAddedEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceAddedEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_ControllerDeviceAddedEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceAddedEvent.class/instance/accessing structure variables/which.st
M OSWindow-SDL2.package/SDL_ControllerDeviceAddedEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceEvent.class/definition.st
M OSWindow-SDL2.package/SDL_ControllerDeviceEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_ControllerDeviceEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_ControllerDeviceEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceEvent.class/instance/accessing structure variables/which.st
M OSWindow-SDL2.package/SDL_ControllerDeviceEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemappedEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemappedEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemappedEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemappedEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemappedEvent.class/instance/accessing structure variables/which.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemappedEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemovedEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemovedEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemovedEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemovedEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemovedEvent.class/instance/accessing structure variables/which.st
M OSWindow-SDL2.package/SDL_ControllerDeviceRemovedEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_DropEvent.class/definition.st
M OSWindow-SDL2.package/SDL_DropEvent.class/instance/accessing structure variables/file.st
M OSWindow-SDL2.package/SDL_DropEvent.class/instance/accessing structure variables/file_.st
M OSWindow-SDL2.package/SDL_DropEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_DropEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_DropEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_DropEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/definition.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/axis.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/axis_.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/padding1.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/padding1_.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/padding2.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/padding2_.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/padding3.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/padding3_.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/padding4.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/padding4_.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/value.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/value_.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/which.st
M OSWindow-SDL2.package/SDL_JoyAxisEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_JoyButtonDownEvent.class/instance/accessing structure variables/button.st
M OSWindow-SDL2.package/SDL_JoyButtonDownEvent.class/instance/accessing structure variables/button_.st
M OSWindow-SDL2.package/SDL_JoyButtonDownEvent.class/instance/accessing structure variables/padding1.st
M OSWindow-SDL2.package/SDL_JoyButtonDownEvent.class/instance/accessing structure variables/padding1_.st
M OSWindow-SDL2.package/SDL_JoyButtonDownEvent.class/instance/accessing structure variables/padding2.st
M OSWindow-SDL2.package/SDL_JoyButtonDownEvent.class/instance/accessing structure variables/padding2_.st
M OSWindow-SDL2.package/SDL_JoyButtonDownEvent.class/instance/accessing structure variables/state.st
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M OSWindow-SDL2.package/SDL_JoyButtonDownEvent.class/instance/accessing structure variables/type.st
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M OSWindow-SDL2.package/SDL_JoyButtonDownEvent.class/instance/accessing structure variables/which_.st
M OSWindow-SDL2.package/SDL_JoyButtonEvent.class/definition.st
M OSWindow-SDL2.package/SDL_JoyButtonEvent.class/instance/accessing structure variables/button.st
M OSWindow-SDL2.package/SDL_JoyButtonEvent.class/instance/accessing structure variables/button_.st
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M OSWindow-SDL2.package/SDL_Surface.class/instance/accessing structure variables/w_.st
M OSWindow-SDL2.package/SDL_SysWMinfo.class/definition.st
M OSWindow-SDL2.package/SDL_SysWMinfo.class/instance/accessing structure variables/info.st
M OSWindow-SDL2.package/SDL_SysWMinfo.class/instance/accessing structure variables/info_.st
M OSWindow-SDL2.package/SDL_SysWMinfo.class/instance/accessing structure variables/subsystem.st
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M OSWindow-SDL2.package/SDL_SysWMinfo.class/instance/accessing structure variables/version.st
M OSWindow-SDL2.package/SDL_SysWMinfo.class/instance/accessing structure variables/version_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_AndroidInfo.class/definition.st
M OSWindow-SDL2.package/SDL_SysWMinfo_AndroidInfo.class/instance/accessing structure variables/surface.st
M OSWindow-SDL2.package/SDL_SysWMinfo_AndroidInfo.class/instance/accessing structure variables/surface_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_AndroidInfo.class/instance/accessing structure variables/window.st
M OSWindow-SDL2.package/SDL_SysWMinfo_AndroidInfo.class/instance/accessing structure variables/window_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_CocoaInfo.class/definition.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_CocoaInfo.class/instance/accessing structure variables/window_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_DirectFBInfo.class/definition.st
M OSWindow-SDL2.package/SDL_SysWMinfo_DirectFBInfo.class/instance/accessing structure variables/dfb.st
M OSWindow-SDL2.package/SDL_SysWMinfo_DirectFBInfo.class/instance/accessing structure variables/dfb_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_DirectFBInfo.class/instance/accessing structure variables/surface.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_DirectFBInfo.class/instance/accessing structure variables/window.st
M OSWindow-SDL2.package/SDL_SysWMinfo_DirectFBInfo.class/instance/accessing structure variables/window_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/android.st
M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/android_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/cocoa.st
M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/cocoa_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/dfb.st
M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/dfb_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/mir.st
M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/mir_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/uikit.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/winrt.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/wl.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_InfoUnion.class/instance/accessing structure variables/x11.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_MirInfo.class/definition.st
M OSWindow-SDL2.package/SDL_SysWMinfo_MirInfo.class/instance/accessing structure variables/connection.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_UIKitInfo.class/definition.st
M OSWindow-SDL2.package/SDL_SysWMinfo_UIKitInfo.class/instance/accessing structure variables/colorbuffer.st
M OSWindow-SDL2.package/SDL_SysWMinfo_UIKitInfo.class/instance/accessing structure variables/colorbuffer_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_UIKitInfo.class/instance/accessing structure variables/framebuffer.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_UIKitInfo.class/instance/accessing structure variables/resolveFramebuffer.st
M OSWindow-SDL2.package/SDL_SysWMinfo_UIKitInfo.class/instance/accessing structure variables/resolveFramebuffer_.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_WaylandInfo.class/definition.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_WaylandInfo.class/instance/accessing structure variables/shell%5Fsurface.st
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M OSWindow-SDL2.package/SDL_SysWMinfo_WaylandInfo.class/instance/accessing structure variables/surface.st
M OSWindow-SDL2.package/SDL_SysWMinfo_WaylandInfo.class/instance/accessing structure variables/surface_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_WindowsInfo.class/definition.st
M OSWindow-SDL2.package/SDL_SysWMinfo_WindowsInfo.class/instance/accessing structure variables/hdc.st
M OSWindow-SDL2.package/SDL_SysWMinfo_WindowsInfo.class/instance/accessing structure variables/hdc_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_WindowsInfo.class/instance/accessing structure variables/window.st
M OSWindow-SDL2.package/SDL_SysWMinfo_WindowsInfo.class/instance/accessing structure variables/window_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_WindowsRTInfo.class/definition.st
M OSWindow-SDL2.package/SDL_SysWMinfo_WindowsRTInfo.class/instance/accessing structure variables/window.st
M OSWindow-SDL2.package/SDL_SysWMinfo_WindowsRTInfo.class/instance/accessing structure variables/window_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_X11Info.class/definition.st
M OSWindow-SDL2.package/SDL_SysWMinfo_X11Info.class/instance/accessing structure variables/display.st
M OSWindow-SDL2.package/SDL_SysWMinfo_X11Info.class/instance/accessing structure variables/display_.st
M OSWindow-SDL2.package/SDL_SysWMinfo_X11Info.class/instance/accessing structure variables/window.st
M OSWindow-SDL2.package/SDL_SysWMinfo_X11Info.class/instance/accessing structure variables/window_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/definition.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text0_.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text10.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text11.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text11_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text12.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text12_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text13.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text15.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text17_.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text2.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text20.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text20_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text21.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text23.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text25.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text25_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text26.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text26_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text27.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text28_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text29.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text29_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text2_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/text3.st
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M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/windowID.st
M OSWindow-SDL2.package/SDL_TextInputEvent.class/instance/accessing structure variables/windowID_.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/dx.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/dx_.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/dy.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/dy_.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/fingerId.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/fingerId_.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/pressure.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/pressure_.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/touchId.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/touchId_.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/x.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/x_.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/y.st
M OSWindow-SDL2.package/SDL_TouchFingerDownEvent.class/instance/accessing structure variables/y_.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/definition.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/dx.st
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M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/dy.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/dy_.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/fingerId.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/fingerId_.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/pressure.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/pressure_.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/touchId.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/touchId_.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/x.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/x_.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/y.st
M OSWindow-SDL2.package/SDL_TouchFingerEvent.class/instance/accessing structure variables/y_.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/dx.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/dx_.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/dy.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/dy_.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/fingerId.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/fingerId_.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/pressure.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/pressure_.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/touchId.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/touchId_.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/x.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/x_.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/y.st
M OSWindow-SDL2.package/SDL_TouchFingerMotionEvent.class/instance/accessing structure variables/y_.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/dx.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/dx_.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/dy.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/dy_.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/fingerId.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/fingerId_.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/pressure.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/pressure_.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/timestamp.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/touchId.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/touchId_.st
M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/type.st
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M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/x_.st
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M OSWindow-SDL2.package/SDL_TouchFingerUpEvent.class/instance/accessing structure variables/y_.st
M OSWindow-SDL2.package/SDL_Version.class/definition.st
M OSWindow-SDL2.package/SDL_Version.class/instance/accessing structure variables/major.st
M OSWindow-SDL2.package/SDL_Version.class/instance/accessing structure variables/major_.st
M OSWindow-SDL2.package/SDL_Version.class/instance/accessing structure variables/minor.st
M OSWindow-SDL2.package/SDL_Version.class/instance/accessing structure variables/minor_.st
M OSWindow-SDL2.package/SDL_Version.class/instance/accessing structure variables/patch.st
M OSWindow-SDL2.package/SDL_Version.class/instance/accessing structure variables/patch_.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/definition.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/data1.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/data1_.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/data2.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/data2_.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/event.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/event_.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/padding1.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/padding1_.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/padding2.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/padding2_.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/padding3.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/padding3_.st
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M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/timestamp_.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/type.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/type_.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/windowID.st
M OSWindow-SDL2.package/SDL_WindowEvent.class/instance/accessing structure variables/windowID_.st
R ScriptLoader60.package/ScriptLoader.class/instance/pharo - scripts/script60418.st
A ScriptLoader60.package/ScriptLoader.class/instance/pharo - scripts/script60419.st
R ScriptLoader60.package/ScriptLoader.class/instance/pharo - updates/update60418.st
A ScriptLoader60.package/ScriptLoader.class/instance/pharo - updates/update60419.st
M ScriptLoader60.package/ScriptLoader.class/instance/public/commentForCurrentUpdate.st
M UnifiedFFI-Tests.package/FFIExternalStructurePlatformTests.class/instance/tests/testStructureHasCorrectOffsets32bits.st
M UnifiedFFI-Tests.package/FFIExternalStructurePlatformTests.class/instance/tests/testStructureHasCorrectOffsets64bits.st
M UnifiedFFI.package/FFICallbackType.class/instance/emitting code/offsetReadFieldAt_.st
M UnifiedFFI.package/FFICallbackType.class/instance/emitting code/offsetWriteFieldAt_with_.st
M UnifiedFFI.package/FFICallbackType.class/instance/emitting code/readFieldAt_.st
M UnifiedFFI.package/FFIVoid.class/instance/accessing/callbackReturnOn_for_.st
Log Message:
-----------
60419
19781 callback with return of void* leads to an invalid return
https://pharo.fogbugz.com/f/cases/19781
19783 prepare SDL2 for 64bits
https://pharo.fogbugz.com/f/cases/19783
19782 prepare Athens for 64bits
https://pharo.fogbugz.com/f/cases/19782
http://files.pharo.org/image/60/60419.zip
March 1, 2017
Google Summer of Code 2017: Call for mentors for Pharo Consortium
by Serge Stinckwich
Heartiest Congratulations !
Pharo Consortium has been selected as a mentor organisation for Google
Summer of Code 2017.
Google Summer of Code is a global program focused on introducing
students to open source software development.
Students work on a 3 month programming project with an open source
organisation during their break from university. Read more at
https://summerofcode.withgoogle.com/
How the program works ?
Organizations:
Open source projects apply to be mentor organizations. Once accepted,
organizations discuss possible ideas with students and then decide on
the proposals they wish to mentor for the summer. They provide mentors
to help guide each student through the program.
Mentors:
Existing contributors with the organizations can choose to mentor a
student project. Mentors and students work together to determine
appropriate milestones and requirements for the summer. Mentor
interaction is a vital part of the program. A mentor may propose or
endorse a project and each project has to be about Pharo or its
ecosystem (e.g., a library). Projects will be mentored by one or more
mentors and executed by one student.
Students:
Students contact the mentor organizations they want to work with and
write up a project proposal for the summer. If accepted, students
spend a month integrating with their organizations prior to the start
of coding. Students then have three months to code, meeting the
deadlines agreed upon with their mentors. Student coding period: May
30 - Aug 29 (Entire timeline can be viewed at:
https://summerofcode.withgoogle.com/how-it-works/#timeline) Student
stipend: https://developers.google.com/open-source/gsoc/help/student-stipends
We are currently at the phase of identifying mentors and projects. The
next phases will be about students selecting projects, and the
community selecting the projects with their associated mentors and
students which will be sponsored by the GSOC program.
How to register ?
Simply by replying to this email and joining the Slack channel... to
have more discussion about what project the mentor will take up, what
she/he wants at the end of the coding period and then we can invite
them to the GSoC org dashboard).
Hence, we invite regular & enthusiastic Pharo contributors to be a
mentor with Pharo Consortium for GSoC 2017:
1. Kindly respond on this thread if you'd like to be a mentor, or wish
to propose a project.
An existing list of projects is already available here:
http://gsoc.pharo.org/ and we already have a handful of projects and
mentors chosen. Feel free to collaborate with existing mentors as
well.
2. Join dedicated channels, #gsoc-students for general interactions
with students & #gsoc-planning channel only for GSOC admins and
mentors on Pharo slack. In order to get an invitation for
pharoproject.slack.com visit the URL here:
http://slackinvites.pharo.org/
3. Please open relevant issues and make a roadmap of the projects
being mentored by you so that students can start contributing to them
already. If you want to mentor a project and there is no open-source
repository at the moment, please built one ASAP.
4. If you know any students that might be interested to work on Pharo
during the summer and be a part of GSoC as well, please ask him/her to
start contributing to the Pharo projects, discuss their proposal,
follow instructions that shall be posted soon in this mailing thread
and submit their application by April 3, 2017.
We don't know the number of slots attributed by Google to Pharo org,
but the more students proposal we will receive, the more slots will be
attributed to us.
We remind you about the mentor responsibilities:
... to your Org Admins
- Communicate availability and interaction expectations
- Inform when mentoring capacity will be reduced, as early as possible
(e.g., family, health, vacation)
- Inform when there is an issue with a student
- Lacking communication, activity, visibility (MIA), or progress
- Participant Agreement violations (e.g., plagiarism, harassment, fraud)
- Bad fit or stepping down
- Formally evaluate student participation.
- Communicate with admin and student before failing
... to your Students
- Help and/or teach the student
- how to be a part of your community
- communicate more effectively and in the open
- work with your orgâs preferred communication channel (IRC, Slack, etc)
- use your orgâs version control system
- ask good questions and get answers to their questions
- provide convincing technical argument and constructive discussion
- be independently motivated and productive
- solve difficult technical problems
- Keep track of their progress, keep student informed as to their status
- Communicate on a regular basis, once a week or better (for GSoC)
- Give constructive feedback, be patient, and be respectful
- Respond to questions within 24 hours (occasionally under 36 hours is ok)
- Establish realistic work objectives and timeline expectations
- Re-evaluate scope with student when significantly ahead of or behind
expectations
- Work with devs and community to facilitate acceptance of student work
Read more about responsibilities here:
https://developers.google.com/open-source/gsoc/help/responsibilities
Looking forward to a great guided summer by the talented mentors of
our organisation.
Warm Regards
Pharo Organisation Admins
(Alexandre Bergel, Jigyasa Grover, Serge Stinckwich & Yuriy Tymchuk)
March 1, 2017
[pharo-project/pharo-core]
by GitHub
Branch: refs/tags/60418
Home: https://github.com/pharo-project/pharo-core
March 1, 2017
[pharo-project/pharo-core] 6cad4e: 60418
by GitHub
Branch: refs/heads/6.0
Home: https://github.com/pharo-project/pharo-core
Commit: 6cad4e2f8a336eac9195a11ac577fbc9f3803340
https://github.com/pharo-project/pharo-core/commit/6cad4e2f8a336eac9195a11a…
Author: Jenkins Build Server <board(a)pharo-project.org>
Date: 2017-03-01 (Wed, 01 Mar 2017)
Changed paths:
M BaselineOfMorphic.package/BaselineOfMorphic.class/instance/actions/cleanUpAfterMorphicInitialization.st
M BaselineOfMorphic.package/BaselineOfMorphic.class/instance/actions/preload_package_.st
M RPackage-Core.package/RPackage.class/instance/removing/removeFromSystem.st
M Rubric.package/RubSmalltalkEditor.class/instance/do-its/debug_.st
R ScriptLoader60.package/ScriptLoader.class/instance/pharo - scripts/script60417.st
A ScriptLoader60.package/ScriptLoader.class/instance/pharo - scripts/script60418.st
R ScriptLoader60.package/ScriptLoader.class/instance/pharo - updates/update60417.st
A ScriptLoader60.package/ScriptLoader.class/instance/pharo - updates/update60418.st
M ScriptLoader60.package/ScriptLoader.class/instance/public/commentForCurrentUpdate.st
Log Message:
-----------
60418
19778 NaturalLanguageTranslator contains a class variable AllKnownPhrases in bootstrapped image
https://pharo.fogbugz.com/f/cases/19778
19773 BaselineOfMorphic compiles own version of Character>>#characterSet
https://pharo.fogbugz.com/f/cases/19773
19667 After removing of a package by Nautilus the empty extension protocols are still there
https://pharo.fogbugz.com/f/cases/19667
18252 debugit on "self" causes endless loop
https://pharo.fogbugz.com/f/cases/18252
http://files.pharo.org/image/60/60418.zip
March 1, 2017
Re: [Pharo-dev] [squeak-dev] Re: [vwnc] Does anyone have a "new" string literal?
by H. Hirzel
On 2/27/17, Eliot Miranda <eliot.miranda(a)gmail.com> wrote:
Hello Eliot
Thank you for your quick-hack how an ES6 type template string
addition could look like.
Which setup do I need to have a look at it?
I used http://files.squeak.org/6.0alpha/Squeak6.0alpha-16963-32bit/
And got the error which is attached.
Best wishes
--Hannes
> Hi Hannes,
>
> On Mon, Feb 27, 2017 at 10:58 AM, H. Hirzel <hannes.hirzel(a)gmail.com>
> wrote:
>
>> On 2/27/17, DavidLeibs <david.leibs(a)gmail.com> wrote:
>> > I realize this is a few years old but I wanted to give an update on my
>> > quest
>> > for quasi-literals. I did a complete quasi-literal framework for Java
>> when
>> > I moved over to Oracle Labs. It used the annotation compiler + a few
>> > tweeks
>> > to the scanner and parser. You could extend the name space of the
>> > quasi-literal and have inline SQL or APL. All the parsing, validation,
>> and
>> > code rewriting happened at compile time. We proposed it to the Java
>> Product
>> > guys and got ignored to death.
>> >
>> > As to the characters I did backquote for simple quasi-literal Strings
>> > and
>> > used Oxford Brackets for the quasi-literals with a language namespace.
>> > <|
>> > ...|>. Back quote can be hard to see but is nice for String
>> > substitute.
>> >
>> > At this point in time the language that does it most right is
>> > JavaScript.
>> > Thanks Mark Miller for all the hard work over the years!
>>
>> Thanks David for following up this discussion.
>>
>> I wonder if just going for JavaScript ES6 solution (back-ticks) would
>> be the most straightforward thing to do?
>>
>
> I did a quick hack in Squeak but didn't have time to finish is. I wrote
> some tests. Complex cases worked, small tricky cases broke the scanner.
>
> MCHttpRepository
> location: 'http://source.squeak.org/inbox'
> user: ''
> password: ''
>
> Compiler.quasiliteral-eem.280
>
> [Derived from Compiler-nice.279, and renamed from
> the bogusly named Compiler.quasiquote-eem.248]
>
> Add a quasi-literal form for "string interpolation", that allows
> convenient embedding of expressions within a format string,
> and provides a convenient way of embedding literal strings
> within an alternative literal string syntax whose string delimiter
> is different.
>
> e.g.
> `hello [#cruel] world!`
> evaluates to
> 'hello cruel world'.
>
> `S1[B1]...SN[BN]SN+1`
>
> is equivalent to
> { 'S1'. [B1] value. ... 'SN'. [BN] value. 'SN+1' } concatenateQuasiLiteral
> where concatenateQuasiLiteral sends asString to each
> element and answers the concatenation of those elements.
>
> however, single-statement blocks are inlined, so e.g. the
> above `hello [#cruel] world!` is compiled as
> { 'hello '. #cruel. ' world!' } concatenateQuasiLiteral
>
> See e.g. Tests.quasiliteral-eem.296 for tests and examples.
>
> Tests.quasiliteral-eem.296
>
> Renamed from the bogus quasiquote to quasiliteral.
> Added Balazs' errors as failing tests.
>
>
>> --Hannes
>>
>>
>> https://developer.mozilla.org/en/docs/Web/JavaScript/
>> Reference/Template_literals
>>
>> Syntax
>> ----------
>>
>> `string text`
>>
>> `string text line 1
>> string text line 2`
>>
>> `string text ${expression} string text`
>>
>> tag `string text ${expression} string text`
>>
>>
>> Description
>> ----------------
>>
>> Template literals are enclosed by the back-tick (` `) (grave accent)
>> character instead of double or single quotes. Template literals can
>> contain place holders. These are indicated by the Dollar sign and
>> curly braces (${expression}). The expressions in the place holders and
>> the text between them get passed to a function. The default function
>> just concatenates the parts into a single string. If there is an
>> expression preceding the template literal (tag here), the template
>> string is called "tagged template literal". In that case, the tag
>> expression (usually a function) gets called with the processed
>> template literal, which you can then manipulate before outputting. To
>> escape a back-tick in a template literal, put a backslash \ before the
>> back-tick.
>>
>>
>
>
> --
> _,,,^..^,,,_
> best, Eliot
>
March 1, 2017
Re: [Pharo-dev] Pharo bootstrap with Ring and Calypso
by Tudor Girba
Great work!
Doru
> On Feb 24, 2017, at 1:36 PM, Pavel Krivanek <pavel.krivanek(a)gmail.com> wrote:
>
> Hi,
>
> I have published a short video of the Pharo bootstrapping from a Ring model that is browsed and modified by the Calypso browser.
>
> https://www.youtube.com/watch?v=QguZSPKo7-w
>
> No audio, please enable subtitles for the description.
>
> Cheers,
> -- Pavel
--
www.tudorgirba.com
www.feenk.com
"Every thing should have the right to be different."
Feb. 28, 2017
Re: [Pharo-dev] [squeak-dev] Re: [vwnc] Does anyone have a "new" string literal?
by David Leibs
http://www.erights.org/elang/quasi/overview.html
Provides very good background for quasi-liberals.
As to macros I would posit that you have been using them in Smalltalk80 all
along without the benefit of having the capability for yourself. There are
a classic set of selectors that get special processing by the compiler.
"to: do:" is an example of one. It gets turned into a while loop by AST
transformation. These special selectors that are really macros are known to
the compiler in a special table. A proper macro system opens the capability
up everyone.
As to 30 years without noticing that they were needed, I would say they
are long over due. I needed them back in 1997 when Adele Goldberg and I had
a company called Neometron. We used them for for a large system that had
thousands of templates that had escapes to code (both Smalltalk80 and SQL)
embedded within. We did not want string concatenation style coding with
errors only found at run time. By having a Smalltalk80 with macros and
quasi-literal little languages we compiled method by method in the browser
as usual but all the errors in template or sql syntax were found at compile
time. The compile time processing also allowed for an order of magnitude
performance increase because there was a lot of evaluation done in advance.
By doing the work properly in the parser and compiler and making sure code
transformations tracked source code offsets proper single stepping in the
debugger was preserved. Of course if aggressive rewriting was done you
sometimes have to debug in the expansion but code can be emitted that can
often help a macro aware debugger.
Sadly, I was unable to convince Eliot and Steve Dahl to incorporate the
work into Visualworks 20 years ago. Also sadly, I don't spend a lot of
effort arguing with people that don't understand the need for some
technology I see as useful. :-)
For more examples I suggest taking a look at 60 years of Lisp. Stochastic
sampeling of the corpus should be revealing. :-)
Simple quasi-literally are relatively easy. A real macro system takes
careful design that leads to compiler plugins that can go way beyond macros
and open up a world of designer application dependent optimizations.
On Tue, Feb 28, 2017 at 10:47 AM stepharong <stepharong(a)free.fr> wrote:
> Hi david
>
> What you describe is a bit scary.
> Because this is just changing the syntax but it is probably also breaking
> refactorings and probably
> other.
>
> May I ask why would we need macros since after more than 30 years nobody
> really need them.
>
> So do you have good motivating cases for
> quasi quotes
> Opal supports compile time evaluation.
> Stef
>
> > The ES6 design is sound and if you are in a hurry to get the capability
> > it
> > is a great way to go. Once you start using it and get a taste for
> > quasi-literal little languages you will find that you want more.
> >
> > Having a quasi-literal that let's you name the little language to parse
> > you
> > open a very interesting door. After the dust settles you need a parser
> > and
> > compiler framework that allows plugins at every stage. You "MUST" have a
> > rich and stable AST and it must be usable as a quasi-literal because
> > transpilers abound. You wind up with transpiler code that is templated
> > and
> > quite "Lispy".
> >
> > At the end of the day you will finally let in Macros. I believe thatJulia
> > got all this right. They stick a "@" in front of their macro invocations
> > so
> > you get rid of a lot of confusion. David Moon made the Julia macro
> > system a
> > thing of true beauty. Perfection actually.
> >
> > At the end of the day you want Smalltalk Compile Time "Staged Meta
> > Evaluation".
> >
> > Still, at a minimum go with the ES6 design. Consider "<|" because " ` "
> > is
> > hard to see. Some fonts do a terrible job with it. You could do both.
> >
> >
> >
> >
> > --
> > View this message in context:
> >
> http://forum.world.st/Re-vwnc-Does-anyone-have-a-new-string-literal-tp46670…
> > Sent from the Pharo Smalltalk Developers mailing list archive at
> > Nabble.com.
> >
>
>
> --
> Using Opera's mail client: http://www.opera.com/mail/
>
Feb. 28, 2017
Re: [Pharo-dev] Pharo bootstrap with Ring and Calypso
by Igor Stasenko
Hmm.. what causing such huge computation cost? Half an hour to bootstrap
600k.. sounds like unrealistically high.
All you need to do is to build a graph in memory and then serialize it.. so
what it does extra to make it so slow?
On 28 February 2017 at 15:03, Guillermo Polito <guillermopolito(a)gmail.com>
wrote:
> Hi,
>
> yes this is cool :)
>
> There is also a new smart student that will work on this infrastructure a
> bit to make it "normal developer friendly", you know, hiding some
> implementation details, making maybe a UI for the process and so on.
>
> Now, about the questions:
>
> - And how much smaller could the image get if the class builder was
> removed?
>
> Well, as Pavel says, you can get for example 10K. You can get even less
> if you tweak it manually. Around 10k is the minimal required by the VM to
> run a full featured image (at least in cog 32 bits, I did not measure it in
> Spur). Imagine that the VM requires at least:
> * one process scheduler
> * one process in that scheduler
> * one context on that process
> * one method on that context
>
> Then, the VM requires some information to interact with the runtime,
> e.g.,
> * what is the selector used for doesNotUnderstand: (yes, we can
> change it!)
> * what are the first 256 character objects in the Character flyweight
> * what is the class of SmallInteger immediate instances
> * some special/optimized selectors
>
> My automatic process generated a somewhat 10k of objects required for
> this VM/image interaction.
>
> Of course this list changes a bit with Spur, and could be reduced (for
> example, if you don't use characters, you wouldn't need the character
> flyweight and so on...)
>
> - Is it future approach for bootstrap? (with respect to the 10k image)
>
> Well, if you read my thesis, what I'm doing there is to lazily pick what
> classes and methods will go inside an image. While this is nice to
> experiment, I do not think It's a good approach for bootstrapping:
> * you need to exercise/execute all possible cases your image needs to
> support
> * and that means you need to know all those cases in advance
> * and that you have to be careful with side effects
>
> Otherwise, code not executed is not taken in the resulting image.
>
> Also take the fact that changing a little line of code may result in
> bootstrapping an image a couple of times bigger because of a wrong
> dependency.
>
> All these points make this approach less reproducible and a bit more
> complicated. I prefer an explicit list of packages to bootstrap, that we
> can control and really test the output :)
>
> Also, as Igor says, we could be able to generate an image without a class
> builder, as we are able to generate an image without a compiler. But we do
> not want to. Because that is an image that we cannot almost interact with.
> We cannot load code inside. So the more interesting question is where is
> the balance between space and functionality.
>
> BTW Pavel, this approach may need to be updated but I think we could make
> it run on top of the simulator also ;).
>
> - How faster or slower bootstrap process with it?
>
> They are not really comparable. They do not use the same infrastructure,
> nor the same process, and they do not generate the same results.
> The 10k image is of course generated in a matter of seconds, but a 600k
> image containing the seaside counter may take half an hour.
>
> In our current approach, the speed of bootstrap is directly related to
> the number of classes and methods inside the result. There are two ways to
> speed up the process:
> - by speeding up the ast interpreter (or replacing it by a compiled
> version of it)
> - and by cleaning the kernel
>
>
>
> Guille
>
> On Fri, Feb 24, 2017 at 9:15 PM, Igor Stasenko <siguctua(a)gmail.com> wrote:
>
>>
>>
>> On 24 February 2017 at 21:01, Pavel Krivanek <pavel.krivanek(a)gmail.com>
>> wrote:
>>
>>>
>>> 2017-02-24 17:17 GMT+01:00 Denis Kudriashov <dionisiydk(a)gmail.com>:
>>>
>>>>
>>>> 2017-02-24 16:36 GMT+01:00 Pavel Krivanek <pavel.krivanek(a)gmail.com>:
>>>>
>>>>> The "guest" object memory runs in a special virtual machine simulator
>>>>> during the bootstrapping. That simulator uses AST Interpreter to execute
>>>>> the code inside the guest environment before it is installed for real. It
>>>>> uses own special kind of proxies and tricks to do it. The current bootstrap
>>>>> cannot run without class builder in the guest environment, but...
>>>>>
>>>>>
>>>>>> And how much smaller could the image get if the class builder was
>>>>>> removed.
>>>>>>
>>>>>
>>>>> ...Guille in his thesis tried different approaches and he was able to
>>>>> produce extremely small images (~10 KiB) that did for example only a sum
>>>>> of two numbers.
>>>>>
>>>>
>>>> Is it future approach for bootstrap?
>>>> How faster or slower bootstrap process with it?
>>>>
>>>
>>> That's more question for Guille, but I do not think we will adopt this
>>> approach of bootstrapping in near future because it needs to be updated for
>>> the Spur format and it needs a special VM modifications. And the question
>>> is how much is it really needed because if you want to do something with
>>> the image, you will anyway need most of methods needed for the class
>>> builder like basic strings and collections support.
>>>
>>>
>> I think, you can shrink image even more, by running something after
>> booting it to remove ClassBuilder & co, if you don't need to create classes
>> etc.
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>
>
--
Best regards,
Igor Stasenko.
Feb. 28, 2017
Re: [Pharo-dev] [squeak-dev] Re: [vwnc] Does anyone have a "new" string literal?
by Eliot Miranda
On Tue, Feb 28, 2017 at 9:23 AM, DavidLeibs <david.leibs(a)gmail.com> wrote:
> The ES6 design is sound and if you are in a hurry to get the capability it
> is a great way to go. Once you start using it and get a taste for
> quasi-literal little languages you will find that you want more.
>
> Having a quasi-literal that let's you name the little language to parse you
> open a very interesting door. After the dust settles you need a parser and
> compiler framework that allows plugins at every stage. You "MUST" have a
> rich and stable AST and it must be usable as a quasi-literal because
> transpilers abound. You wind up with transpiler code that is templated and
> quite "Lispy".
>
> At the end of the day you will finally let in Macros. I believe thatJulia
> got all this right. They stick a "@" in front of their macro invocations so
> you get rid of a lot of confusion. David Moon made the Julia macro system a
> thing of true beauty. Perfection actually.
>
> At the end of the day you want Smalltalk Compile Time "Staged Meta
> Evaluation".
>
> Still, at a minimum go with the ES6 design. Consider "<|" because " ` " is
> hard to see. Some fonts do a terrible job with it. You could do both.
>
Agreed, and ` (back tick) is used in PetitParser for quasi-quote, so it
would be lovely not to collide with it.
>
>
>
> --
> View this message in context: http://forum.world.st/Re-vwnc-
> Does-anyone-have-a-new-string-literal-tp4667088p4936429.html
> Sent from the Pharo Smalltalk Developers mailing list archive at
> Nabble.com.
>
>
--
_,,,^..^,,,_
best, Eliot
Feb. 28, 2017
Re: [Pharo-dev] [squeak-dev] Re: [vwnc] Does anyone have a "new" string literal?
by stepharong
On Mon, 27 Feb 2017 19:30:21 +0100, DavidLeibs <david.leibs(a)gmail.com>
wrote:
> As to the characters I did backquote for simple quasi-literal Strings and
> used Oxford Brackets for the quasi-literals with a language namespace. <|
> ...|>. Back quote can be hard to see but is nice for String substitute.
what is a language namespace?
--
Using Opera's mail client: http://www.opera.com/mail/
Feb. 28, 2017