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March 2011
- 111 participants
- 2455 messages
Re: [Pharo-project] pharo closures
by Toon Verwaest
Ok, I will do so. (read the f-ing paper) I only read the blogpost until now.
I just realized that I actually made a mistake in my mental model of
your model. See! It's complex!
So I realized that getting to the remotes is exactly as fast as going to
the parent or outer context.
This makes it as fast as having a method context with maximally 2 nested
contexts (3 blocks nested), and faster than deeper nestings. How often
does it occur that you have deeper nesting in Pharo? Is it worthwhile to
make the remote arrays just for those cases?
Is the copying really worthwhile to make those cases faster?
My biggest problem until now is... why wouldn't you be able to do
everything you do with the remote arrays, directly with the context
frames? Why limit it to only the part that is being closed over? The
naive implementation that just extends squeak with proper closure-links
will obviously be slow. I agree that you need a stack. Now I'd just like
to read why you choose to just take a part of the frame (the remote
array) rather than the whole frame. This would avoid the copyTemps thing...
But then. I guess I should go off and read the f-ing paper. I hope that
particular thing is described there, since it's basically the piece I'm
missing.
Also I don't exactly know what Peter Deutsch did, but if it was the
straightforward implementation then it seems obvious you get such a
speedup. Implementing it is less obvious, naturally ;)
These responses are exactly why I posed the question here... I'd like to
understand why. No offense.
cheers,
Toon
On 03/25/2011 02:22 AM, Eliot Miranda wrote:
> Toon,
>
> what you describe is how Peter Deutsch designed closures for
> ObjectWorks 2.4 & ObjectWorks 2.5, whose virtual machine and bytecode
> set served all the way through VisualWorks 3.0. If you read the
> context management paper you'll understand why this is a really slow
> design for a JIT. When I replaced that scheme by one essentially
> isomorphic to the Squeak one the VM became substantially faster; for
> example factors of two and three in exception delivery performance.
> The description of the problem and the performance numbers are all in
> the paper. There are two main optimizations I performed on the
> VisualWorkas VM, one is the closures scheme and the other is PICs.
> Those together sped-up what was the fastest commercial Smalltalk
> implementation by a factor of two on most platforms and a factor of
> three on Windows.
>
> I'm sorry it's complex, but if one wants good performance it's a price
> well-worth paying. After all I was able to implement the compiler and
> decompiler within a month, and Jorge proved at INRIA-Lille that I'm
> far form the only person on the planet who understands it. Lispers
> have understood the scheme for a long time now.
>
> best,
> Eliot
>
> On Thu, Mar 24, 2011 at 6:01 PM, Toon Verwaest
> <toon.verwaest(a)gmail.com <mailto:toon.verwaest@gmail.com>> wrote:
>
>
> I can't say that i clearly understood your concept. But if it will
> simplify implementation
> without seemingly speed loss, i am all ears :)
>
>
> test
> |b|
> [ |a|
> a + b ]
>
> Suppose you can't compile anything away, then you get
>
> |==============
> |MethodContext
> |
> |a := ...
> |==============
> ^
> |
> |==============
> |BlockContext
> |
> |b := ...
> |==============
>
> And you just look up starting at the current context and go up.
> Except if the var is from the homeContext, then you directly
> follow the home-context pointer.
> Since all contexts link to the home-context, this makes it 1
> pointer indirection to get to the method's context. 1 for the
> parent context. So that makes only 2 indirections starting from
> the 3 nested block (so when you have [ ... [ ... [ ... ] ... ] ...
> ]; where all of them are required for storing captured data.
> ifTrue:ifFalse: etc blocks obviously don't count. And blocks
> without shared locals could be left out (although we might not do
> that, for debugging reasons).
>
> Hope that helps.
>
> cheers,
> Toon
>
>
March 25, 2011
Re: [Pharo-project] [squeak-dev] positionalMesssge breaks literal array parsing
by Matthew Fulmer
On Thu, Mar 24, 2011 at 02:12:31PM -0700, Eliot Miranda wrote:
> What is this support for? Is it for those funky ffi calls in the OpenGL
> code? Can it not be hoisted out of the scanner and into the parser proper?
> [and optimistically anyone have a fix already?]
I was under the impression those were never in the compiler. I
had to add the support to the Compiler myself (the code was in
the inbox, but now has been removed to the treated inbox).
OpenGL no longer has positional methods; they were removed
--
Matthew Fulmer (a.k.a. Tapple)
March 25, 2011
Re: [Pharo-project] pharo closures
by Eliot Miranda
Toon,
what you describe is how Peter Deutsch designed closures for ObjectWorks
2.4 & ObjectWorks 2.5, whose virtual machine and bytecode set served all the
way through VisualWorks 3.0. If you read the context management paper
you'll understand why this is a really slow design for a JIT. When I
replaced that scheme by one essentially isomorphic to the Squeak one the VM
became substantially faster; for example factors of two and three in
exception delivery performance. The description of the problem and the
performance numbers are all in the paper. There are two main optimizations
I performed on the VisualWorkas VM, one is the closures scheme and the other
is PICs. Those together sped-up what was the fastest commercial Smalltalk
implementation by a factor of two on most platforms and a factor of three on
Windows.
I'm sorry it's complex, but if one wants good performance it's a price
well-worth paying. After all I was able to implement the compiler and
decompiler within a month, and Jorge proved at INRIA-Lille that I'm far form
the only person on the planet who understands it. Lispers have understood
the scheme for a long time now.
best,
Eliot
On Thu, Mar 24, 2011 at 6:01 PM, Toon Verwaest <toon.verwaest(a)gmail.com>wrote:
>
> I can't say that i clearly understood your concept. But if it will
>> simplify implementation
>> without seemingly speed loss, i am all ears :)
>>
>>
> test
> |b|
> [ |a|
> a + b ]
>
> Suppose you can't compile anything away, then you get
>
> |==============
> |MethodContext
> |
> |a := ...
> |==============
> ^
> |
> |==============
> |BlockContext
> |
> |b := ...
> |==============
>
> And you just look up starting at the current context and go up. Except if
> the var is from the homeContext, then you directly follow the home-context
> pointer.
> Since all contexts link to the home-context, this makes it 1 pointer
> indirection to get to the method's context. 1 for the parent context. So
> that makes only 2 indirections starting from the 3 nested block (so when you
> have [ ... [ ... [ ... ] ... ] ... ]; where all of them are required for
> storing captured data. ifTrue:ifFalse: etc blocks obviously don't count. And
> blocks without shared locals could be left out (although we might not do
> that, for debugging reasons).
>
> Hope that helps.
>
> cheers,
> Toon
>
>
March 25, 2011
Re: [Pharo-project] pharo closures
by Eliot Miranda
On Thu, Mar 24, 2011 at 5:44 PM, Toon Verwaest <toon.verwaest(a)gmail.com>wrote:
>
> No I can't. Since I did it, I naturally think it's a good idea.
> Perhaps, instead of denigrating it without substantiating your claims you
> could propose (and then implement, and then get adopted) a better idea?
>
> Sure. My own VM will take a lot longer to get done! ;) I don't want to
> blemish any of your credit for building a cool VM. I was rather just
> wondering why you decided to go for this particular implementation which
> seems unobvious to me. Hence the question. I guess I should've formulated it
> slightly differently :) More info below.
>
> I can see why it would pay off for Lisp programmers to have closures
>> that run like the Pharo closures, since it has O(1) access performance.
>> However, this performance boost only starts paying off once you have at
>> least more than 4 levels of nested closures, something which, unlike in
>> LISP, almost never happens in Pharo. Or at least shouldn't happen (if it
>> does, it's probably ok to punish the people by giving them slower
>> performance).
>>
>
> Slower performance than what? BTW, I think you have things backwards. I
> modelled the pharo closure implementation on lisp closures, not the other
> way around.
>
> This is exactly what I meant. The closures seem like a very good idea for
> languages with very deeply nested closures. Lisp is such a language with all
> the macros ... I don't really see this being so in Pharo.
>
The issue is nothing to do with nesting and everything to do with executing
closures on a stack. Since closures are non-LIFO (can outlive their
dynamic extent) any non-locval state they have should /not/ be held on the
stack. Hence copying and indirection vectors.
This implementation is pretty hard to understand, and it makes
>> decompilation semi-impossible unless you make very strong assumptions about
>> how the bytecodes are used. This then again reduces the reusability of the
>> new bytecodes and probably of the decompiler once people start actually
>> using the pushNewArray: bytecodes.
>>
>
> Um, the decompiler works, and in fact works better now than it did a
> couple of years ago. So how does your claim stand up?
>
> For example when I just use the InstructionClient I get in pushNewArray:
> and then later popIntoTemp. This combination is supposed to make clear that
> you are storing a remote array. This is not what the bytecode says however.
> And this bytecode can easily be reused for something else; what if I use the
> bytecode to make my own arrays? What if this array is created in a different
> way? I can think of a lot of ways the temparray could come to be using lots
> of variations of bytecodes, from which I would never (...) be able to figure
> out that it's actually making the tempvector. Somehow I just feel there's a
> bigger disconnect between the bytecodes and the Smalltalk code and I'm
> unsure if this isn't harmful.
>
I think you're setting up a straw-man here. Until you find an example which
is ambiguous you haven't really got a case. First of all pushNewArray:
consNewArray is /not/ used to implement Array new: N, quite rightly. It is
currently only used for tuples and indirection vectors. It is clearly
unnecessary (and for the decompiler extremely confusing) to use it for Array
new: N. What other uses do you have in mind?
And how, other than vague stirrings, is this actually harmful? Be sure :)
>
> But ok, I am working on the Opal decompiler of course. Are you building an
> IR out with your decompiler? If so I'd like to have a look since I'm
> spending the whole day already trying to get the Opal compiler to somehow do
> what I want... getting one that works and builds a reusable IR would be
> useful. (I'm implementing your field-index-updating through bytecode
> transformation btw).
>
I just modified the base Squeak decompiler. The IR there-in is a stack of
stacks of parse nodes. It's a bit hairy but works well enough.
You might save a teeny tiny bit of memory by having stuff garbage
>> collected when it's not needed anymore ... but I doubt that the whole design
>> is based on that? Especially since it just penalizes the performance in
>> almost all possible ways for standard methods. And it even wastes memory in
>> general cases. I don't get it.
>>
>
> What has garbage collection got to do with anything? What precisely are
> you talking about? Indirection vectors? To understand the rationale for
> indirection vectors you have to understand the rationale for implementing
> closures on a conventional machine stack. For lisp that's clear; compile to
> a conventional stack as that's an easy model, in which case one has to store
> values that outlive LIFO discipline on the heap, hence indirection vectors.
> Why you might want to do that in a Smalltalk implementation when you could
> just access the outer context directly has a lot to do with VM internals.
> Basically its the same argument. If one can map Smalltalk execution to a
> conventional stack organization then the JIT can produce a more efficient
> execution engine. Not doing this causes significant problems in context
> management.
>
> With the garbage collection I meant the fact that you can already collect
> part of the stack frames and leave other parts (the remote temps) and only
> get them GCd later on when possible.
>
That's not the real issue one is solving. The real issue one is solving is
not having to write-back stack state to contexts. Read the f-ing paper ;)
>
> I do understand why you want to keep them on the stack as long as possible.
> The stack-frame marriage stuff for optimizations is very neat indeed. What
> I'm more worried about myself is the fact that stackframes aren't just
> linked to each other and share memory that way. This means that you only
> have 1 indirection to access the method-frame (via the homeContext), and 1
> for the outer context. You can directly access yourself. So only the 4rd
> context will have 2 indirections (what all contexts have now for remotes).
> From the 5th on it gets worse... but I can't really see this happening in
> real world situations.
>
The only place extra indirections are introduced is in the static chain for
nesting, i.e. non-local return being more expensive. Variable access is
O(1). Either you pay at variable dereference time (by walking the static
chain, a bad idea, closed over variables are read at least as many times as
they're read, so reduce the read time, not the close-over time) or at
closure-creation time (copying). Yes, creating them isn't cheap, but its
just an allocation (and that the allocator is slow isn't closures fault, and
is remediable), and an adaptive optimizer would eliminate them altogether
and to an extent make this entire conversation moot.
Then you have the problem that since you don't just link the frames and
> don't look up values via the frames, you have to copy over part of your
> frame for activation. This isn't necessarily -that- slow (although it is an
> overhead); but it's slightly clumsy and uses more memory. And that's where
> my problem lies I guess ... There's such a straightforward implementation
> possible, by just linking up stackframes (well... they are already linked up
> anyway), and traversing them. You'll have to do some rewriting whenever you
> leave a context that's still needed, but you do that anyway for the remote
> temps right?
>
Read the f-ing paper ;)
>
> The explanation is all on my blog<http://www.mirandabanda.org/cogblog/2009/01/14/under-cover-contexts-and-the…>and in my Context
> Management in VisualWorks 5i<http://www.esug.org/data/Articles/misc/oopsla99-contexts.pdf>paper.
>
> But does a bright buy like yourself find this /really/ hard to
> understand? It's not that hard a transformation, and compared to what goes
> on in the JIT (e.g. in bytecode to machine-code pc mapping) its pretty
> trivial.
>
> I guess I just like to really see what's going on by having a decent model
> around. When I look at the bytecodes; in the end I can reconstruct what it's
> doing ... as long as they are aligned in the way that the compiler currently
> generates them. But I can easily see how slight permutations would already
> throw me off completely.
>
>
>
>> But probably I'm missing something?
>>
>
> It's me who's missing something. I did the simplest thing I knew could
> possibly work re getting an efficient JIT and a Squeak with closures
> (there's huge similarity between the above scheme and the changes I made to
> VisualWorks that resulted in a VM that was 2 to 3 times faster depending on
> platform than VW 1.0). But you can see a far more efficient and simple
> scheme. What is it?
>
> Basically my scheme isn't necessarily far more efficient. It's just more
> understandable I think. I can understand scopes that point to their outer
> scope; and I can follow these scopes to see how the lookup works. And the
> fact that it does some pointer dereferencing and copying of data less is
> just something that makes me think it wouldn't be less efficient than what
> you have now. My problem is not that your implementation is slow, rather
> that it's complex. And I don't really see why this complexity is needed.
>
> Obviously playing on my ego by telling me I should be clever enough to
> understand it makes me say I do! But I feel it's not the easiest; and
> probably less people understand this than the general model of just linking
> contexts together.
>
Read the f-ing paper ;)
>
> best,
> Eliot
>
> cheers,
> Toon
>
best
Eliot
March 25, 2011
Re: [Pharo-project] pharo closures
by Toon Verwaest
> I can't say that i clearly understood your concept. But if it will
> simplify implementation
> without seemingly speed loss, i am all ears :)
>
test
|b|
[ |a|
a + b ]
Suppose you can't compile anything away, then you get
|==============
|MethodContext
|
|a := ...
|==============
^
|
|==============
|BlockContext
|
|b := ...
|==============
And you just look up starting at the current context and go up. Except
if the var is from the homeContext, then you directly follow the
home-context pointer.
Since all contexts link to the home-context, this makes it 1 pointer
indirection to get to the method's context. 1 for the parent context. So
that makes only 2 indirections starting from the 3 nested block (so when
you have [ ... [ ... [ ... ] ... ] ... ]; where all of them are required
for storing captured data. ifTrue:ifFalse: etc blocks obviously don't
count. And blocks without shared locals could be left out (although we
might not do that, for debugging reasons).
Hope that helps.
cheers,
Toon
March 25, 2011
Re: [Pharo-project] pharo closures
by Igor Stasenko
On 25 March 2011 01:44, Toon Verwaest <toon.verwaest(a)gmail.com> wrote:
>
> No I can't. Â Since I did it, I naturally think it's a good idea. Â Perhaps,
> instead of denigrating it without substantiating your claims you could
> propose (and then implement, and then get adopted) a better idea?
>
> Sure. My own VM will take a lot longer to get done! ;) I don't want to
> blemish any of your credit for building a cool VM. I was rather just
> wondering why you decided to go for this particular implementation which
> seems unobvious to me. Hence the question. I guess I should've formulated it
> slightly differently :) More info below.
>>
>> I can see why it would pay off for Lisp programmers to have closures that
>> run like the Pharo closures, since it has O(1) access performance. However,
>> this performance boost only starts paying off once you have at least more
>> than 4 levels of nested closures, something which, unlike in LISP, almost
>> never happens in Pharo. Or at least shouldn't happen (if it does, it's
>> probably ok to punish the people by giving them slower performance).
>
> Slower performance than what? Â BTW, I think you have things backwards. Â I
> modelled the pharo closure implementation on lisp closures, not the other
> way around.
>
> This is exactly what I meant. The closures seem like a very good idea for
> languages with very deeply nested closures. Lisp is such a language with all
> the macros ... I don't really see this being so in Pharo.
>>
>> This implementation is pretty hard to understand, and it makes
>> decompilation semi-impossible unless you make very strong assumptions about
>> how the bytecodes are used. This then again reduces the reusability of the
>> new bytecodes and probably of the decompiler once people start actually
>> using the pushNewArray: bytecodes.
>
> Um, the decompiler works, and in fact works better now than it did a couple
> of years ago. Â So how does your claim stand up?
>
> For example when I just use the InstructionClient I get in pushNewArray: and
> then later popIntoTemp. This combination is supposed to make clear that you
> are storing a remote array. This is not what the bytecode says however. And
> this bytecode can easily be reused for something else; what if I use the
> bytecode to make my own arrays? What if this array is created in a different
> way? I can think of a lot of ways the temparray could come to be using lots
> of variations of bytecodes, from which I would never (...) be able to figure
> out that it's actually making the tempvector. Somehow I just feel there's a
> bigger disconnect between the bytecodes and the Smalltalk code and I'm
> unsure if this isn't harmful.
>
> But ok, I am working on the Opal decompiler of course. Are you building an
> IR out with your decompiler? If so I'd like to have a look since I'm
> spending the whole day already trying to get the Opal compiler to somehow do
> what I want... getting one that works and builds a reusable IR would be
> useful. (I'm implementing your field-index-updating through bytecode
> transformation btw).
>>
>> You might save a teeny tiny bit of memory by having stuff garbage
>> collected when it's not needed anymore ... but I doubt that the whole design
>> is based on that? Especially since it just penalizes the performance in
>> almost all possible ways for standard methods. And it even wastes memory in
>> general cases. I don't get it.
>
> What has garbage collection got to do with anything? Â What precisely are you
> talking about? Â Indirection vectors? Â To understand the rationale for
> indirection vectors you have to understand the rationale for implementing
> closures on a conventional machine stack. Â For lisp that's clear; compile to
> a conventional stack as that's an easy model, in which case one has to store
> values that outlive LIFO discipline on the heap, hence indirection vectors.
> Â Why you might want to do that in a Smalltalk implementation when you could
> just access the outer context directly has a lot to do with VM internals.
> Â Basically its the same argument. Â If one can map Smalltalk execution to a
> conventional stack organization then the JIT can produce a more efficient
> execution engine. Not doing this causes significant problems in context
> management.
>
> With the garbage collection I meant the fact that you can already collect
> part of the stack frames and leave other parts (the remote temps) and only
> get them GCd later on when possible.
>
> I do understand why you want to keep them on the stack as long as possible.
> The stack-frame marriage stuff for optimizations is very neat indeed. What
> I'm more worried about myself is the fact that stackframes aren't just
> linked to each other and share memory that way. This means that you only
> have 1 indirection to access the method-frame (via the homeContext), and 1
> for the outer context. You can directly access yourself. So only the 4rd
> context will have 2 indirections (what all contexts have now for remotes).
> From the 5th on it gets worse... but I can't really see this happening in
> real world situations.
>
> Then you have the problem that since you don't just link the frames and
> don't look up values via the frames, you have to copy over part of your
> frame for activation. This isn't necessarily -that- slow (although it is
> overhead); but it's slightly clumsy and uses more memory. And that's where
> my problem lies I guess ... There's such a straightforward implementation
> possible, by just linking up stackframes (well... they are already linked up
> anyway), and traversing them. You'll have to do some rewriting whenever you
> leave a context that's still needed, but you do that anyway for the remote
> temps right?
>
> The explanation is all on my blog and in my Context Management in
> VisualWorks 5i paper.
> But does a bright buy like yourself find this /really/ hard to understand?
> Â It's not that hard a transformation, and compared to what goes on in the
> JIT (e.g. in bytecode to machine-code pc mapping) its pretty trivial.
>
> I guess I just like to really see what's going on by having a decent model
> around. When I look at the bytecodes; in the end I can reconstruct what it's
> doing ... as long as they are aligned in the way that the compiler currently
> generates them. But I can easily see how slight permutations would already
> throw me off completely.
>
>>
>> But probably I'm missing something?
>
> It's me who's missing something. Â I did the simplest thing I knew could
> possibly work re getting an efficient JIT and a Squeak with closures
> (there's huge similarity between the above scheme and the changes I made to
> VisualWorks that resulted in a VM that was 2 to 3 times faster depending on
> platform than VW 1.0). Â But you can see a far more efficient and simple
> scheme. Â What is it?
>
> Basically my scheme isn't necessarily far more efficient. It's just more
> understandable I think. I can understand scopes that point to their outer
> scope; and I can follow these scopes to see how the lookup works. And the
> fact that it does some pointer dereferencing and copying of data less is
> just something that makes me think it wouldn't be less efficient than what
> you have now. My problem is not that your implementation is slow, rather
> that it's complex. And I don't really see why this complexity is needed.
>
> Obviously playing on my ego by telling me I should be clever enough to
> understand it makes me say I do! But I feel it's not the easiest; and
> probably less people understand this than the general model of just linking
> contexts together.
>
I can't say that i clearly understood your concept. But if it will
simplify implementation
without seemingly speed loss, i am all ears :)
> best,
> Eliot
>
> cheers,
> Toon
>
--
Best regards,
Igor Stasenko AKA sig.
March 25, 2011
Re: [Pharo-project] pharo closures
by Toon Verwaest
> No I can't. Since I did it, I naturally think it's a good idea.
> Perhaps, instead of denigrating it without substantiating your claims
> you could propose (and then implement, and then get adopted) a better
> idea?
Sure. My own VM will take a lot longer to get done! ;) I don't want to
blemish any of your credit for building a cool VM. I was rather just
wondering why you decided to go for this particular implementation which
seems unobvious to me. Hence the question. I guess I should've
formulated it slightly differently :) More info below.
>
> I can see why it would pay off for Lisp programmers to have
> closures that run like the Pharo closures, since it has O(1)
> access performance. However, this performance boost only starts
> paying off once you have at least more than 4 levels of nested
> closures, something which, unlike in LISP, almost never happens in
> Pharo. Or at least shouldn't happen (if it does, it's probably ok
> to punish the people by giving them slower performance).
>
>
> Slower performance than what? BTW, I think you have things backwards.
> I modelled the pharo closure implementation on lisp closures, not the
> other way around.
This is exactly what I meant. The closures seem like a very good idea
for languages with very deeply nested closures. Lisp is such a language
with all the macros ... I don't really see this being so in Pharo.
>
> This implementation is pretty hard to understand, and it makes
> decompilation semi-impossible unless you make very strong
> assumptions about how the bytecodes are used. This then again
> reduces the reusability of the new bytecodes and probably of the
> decompiler once people start actually using the pushNewArray:
> bytecodes.
>
>
> Um, the decompiler works, and in fact works better now than it did a
> couple of years ago. So how does your claim stand up?
For example when I just use the InstructionClient I get in pushNewArray:
and then later popIntoTemp. This combination is supposed to make clear
that you are storing a remote array. This is not what the bytecode says
however. And this bytecode can easily be reused for something else; what
if I use the bytecode to make my own arrays? What if this array is
created in a different way? I can think of a lot of ways the temparray
could come to be using lots of variations of bytecodes, from which I
would never (...) be able to figure out that it's actually making the
tempvector. Somehow I just feel there's a bigger disconnect between the
bytecodes and the Smalltalk code and I'm unsure if this isn't harmful.
But ok, I am working on the Opal decompiler of course. Are you building
an IR out with your decompiler? If so I'd like to have a look since I'm
spending the whole day already trying to get the Opal compiler to
somehow do what I want... getting one that works and builds a reusable
IR would be useful. (I'm implementing your field-index-updating through
bytecode transformation btw).
>
> You might save a teeny tiny bit of memory by having stuff garbage
> collected when it's not needed anymore ... but I doubt that the
> whole design is based on that? Especially since it just penalizes
> the performance in almost all possible ways for standard methods.
> And it even wastes memory in general cases. I don't get it.
>
>
> What has garbage collection got to do with anything? What precisely
> are you talking about? Indirection vectors? To understand the
> rationale for indirection vectors you have to understand the rationale
> for implementing closures on a conventional machine stack. For lisp
> that's clear; compile to a conventional stack as that's an easy model,
> in which case one has to store values that outlive LIFO discipline on
> the heap, hence indirection vectors. Why you might want to do that in
> a Smalltalk implementation when you could just access the outer
> context directly has a lot to do with VM internals. Basically its the
> same argument. If one can map Smalltalk execution to a conventional
> stack organization then the JIT can produce a more efficient execution
> engine. Not doing this causes significant problems in context management.
With the garbage collection I meant the fact that you can already
collect part of the stack frames and leave other parts (the remote
temps) and only get them GCd later on when possible.
I do understand why you want to keep them on the stack as long as
possible. The stack-frame marriage stuff for optimizations is very neat
indeed. What I'm more worried about myself is the fact that stackframes
aren't just linked to each other and share memory that way. This means
that you only have 1 indirection to access the method-frame (via the
homeContext), and 1 for the outer context. You can directly access
yourself. So only the 4rd context will have 2 indirections (what all
contexts have now for remotes). From the 5th on it gets worse... but I
can't really see this happening in real world situations.
Then you have the problem that since you don't just link the frames and
don't look up values via the frames, you have to copy over part of your
frame for activation. This isn't necessarily -that- slow (although it is
an overhead); but it's slightly clumsy and uses more memory. And that's
where my problem lies I guess ... There's such a straightforward
implementation possible, by just linking up stackframes (well... they
are already linked up anyway), and traversing them. You'll have to do
some rewriting whenever you leave a context that's still needed, but you
do that anyway for the remote temps right?
> The explanation is all on my blog
> <http://www.mirandabanda.org/cogblog/2009/01/14/under-cover-contexts-and-the…>
> and in my Context Management in VisualWorks 5i
> <http://www.esug.org/data/Articles/misc/oopsla99-contexts.pdf> paper.
>
> But does a bright buy like yourself find this /really/ hard to
> understand? It's not that hard a transformation, and compared to what
> goes on in the JIT (e.g. in bytecode to machine-code pc mapping) its
> pretty trivial.
I guess I just like to really see what's going on by having a decent
model around. When I look at the bytecodes; in the end I can reconstruct
what it's doing ... as long as they are aligned in the way that the
compiler currently generates them. But I can easily see how slight
permutations would already throw me off completely.
>
>
> But probably I'm missing something?
>
>
> It's me who's missing something. I did the simplest thing I knew
> could possibly work re getting an efficient JIT and a Squeak with
> closures (there's huge similarity between the above scheme and the
> changes I made to VisualWorks that resulted in a VM that was 2 to 3
> times faster depending on platform than VW 1.0). But you can see a
> far more efficient and simple scheme. What is it?
Basically my scheme isn't necessarily far more efficient. It's just more
understandable I think. I can understand scopes that point to their
outer scope; and I can follow these scopes to see how the lookup works.
And the fact that it does some pointer dereferencing and copying of data
less is just something that makes me think it wouldn't be less efficient
than what you have now. My problem is not that your implementation is
slow, rather that it's complex. And I don't really see why this
complexity is needed.
Obviously playing on my ego by telling me I should be clever enough to
understand it makes me say I do! But I feel it's not the easiest; and
probably less people understand this than the general model of just
linking contexts together.
>
> best,
> Eliot
cheers,
Toon
March 25, 2011
Re: [Pharo-project] pharo closures
by Eliot Miranda
Hi Toon,
On Thu, Mar 24, 2011 at 4:46 PM, Toon Verwaest <toon.verwaest(a)gmail.com>wrote:
> I've just been working the whole day on the OPAL decompiler, getting it
> almost to run (already works for various methods). Now ...
>
> could someone please explain to me why the current implementation of
> closures isn't a terribly bad idea?
>
No I can't. Since I did it, I naturally think it's a good idea. Perhaps,
instead of denigrating it without substantiating your claims you could
propose (and then implement, and then get adopted) a better idea?
> I can see why it would pay off for Lisp programmers to have closures that
> run like the Pharo closures, since it has O(1) access performance. However,
> this performance boost only starts paying off once you have at least more
> than 4 levels of nested closures, something which, unlike in LISP, almost
> never happens in Pharo. Or at least shouldn't happen (if it does, it's
> probably ok to punish the people by giving them slower performance).
>
Slower performance than what? BTW, I think you have things backwards. I
modelled the pharo closure implementation on lisp closures, not the other
way around.
> This implementation is pretty hard to understand, and it makes
> decompilation semi-impossible unless you make very strong assumptions about
> how the bytecodes are used. This then again reduces the reusability of the
> new bytecodes and probably of the decompiler once people start actually
> using the pushNewArray: bytecodes.
>
Um, the decompiler works, and in fact works better now than it did a couple
of years ago. So how does your claim stand up?
>
> You might save a teeny tiny bit of memory by having stuff garbage collected
> when it's not needed anymore ... but I doubt that the whole design is based
> on that? Especially since it just penalizes the performance in almost all
> possible ways for standard methods. And it even wastes memory in general
> cases. I don't get it.
>
What has garbage collection got to do with anything? What precisely are you
talking about? Indirection vectors? To understand the rationale for
indirection vectors you have to understand the rationale for implementing
closures on a conventional machine stack. For lisp that's clear; compile to
a conventional stack as that's an easy model, in which case one has to store
values that outlive LIFO discipline on the heap, hence indirection vectors.
Why you might want to do that in a Smalltalk implementation when you could
just access the outer context directly has a lot to do with VM internals.
Basically its the same argument. If one can map Smalltalk execution to a
conventional stack organization then the JIT can produce a more efficient
execution engine. Not doing this causes significant problems in context
management.
The explanation is all on my
blog<http://www.mirandabanda.org/cogblog/2009/01/14/under-cover-contexts-and-the…>and
in my Context
Management in VisualWorks
5i<http://www.esug.org/data/Articles/misc/oopsla99-contexts.pdf>paper.
But does a bright buy like yourself find this /really/ hard to understand?
It's not that hard a transformation, and compared to what goes on in the
JIT (e.g. in bytecode to machine-code pc mapping) its pretty trivial.
> But probably I'm missing something?
>
It's me who's missing something. I did the simplest thing I knew could
possibly work re getting an efficient JIT and a Squeak with closures
(there's huge similarity between the above scheme and the changes I made to
VisualWorks that resulted in a VM that was 2 to 3 times faster depending on
platform than VW 1.0). But you can see a far more efficient and simple
scheme. What is it?
best,
Eliot
>
> cheers,
> Toon
>
>
March 25, 2011
[Pharo-project] pharo closures
by Toon Verwaest
I've just been working the whole day on the OPAL decompiler, getting it
almost to run (already works for various methods). Now ...
could someone please explain to me why the current implementation of
closures isn't a terribly bad idea?
I can see why it would pay off for Lisp programmers to have closures
that run like the Pharo closures, since it has O(1) access performance.
However, this performance boost only starts paying off once you have at
least more than 4 levels of nested closures, something which, unlike in
LISP, almost never happens in Pharo. Or at least shouldn't happen (if it
does, it's probably ok to punish the people by giving them slower
performance).
This implementation is pretty hard to understand, and it makes
decompilation semi-impossible unless you make very strong assumptions
about how the bytecodes are used. This then again reduces the
reusability of the new bytecodes and probably of the decompiler once
people start actually using the pushNewArray: bytecodes.
You might save a teeny tiny bit of memory by having stuff garbage
collected when it's not needed anymore ... but I doubt that the whole
design is based on that? Especially since it just penalizes the
performance in almost all possible ways for standard methods. And it
even wastes memory in general cases. I don't get it.
But probably I'm missing something?
cheers,
Toon
March 24, 2011
Re: [Pharo-project] [squeak-dev] positionalMesssge breaks literal array parsing
by Igor Stasenko
On 24 March 2011 22:12, Eliot Miranda <eliot.miranda(a)gmail.com> wrote:
> Hi All,
> Â Â Â the following won't parse because of support for positional messages
> (whatever they are; I'll come to that later).
> Â Â Â Â Â #(word()) should be equal to { #word. #() }
> but because of the type == #leftParenthesis clause in the below it causes a
> syntax error:
> Scanner methods for multi-character scans
> xLetter
> "Form a word or keyword."
> | type |
> buffer reset.
> [(type := self typeTableAt: hereChar) == #xLetter
> or: [type == #xDigit
> or: [type == #xUnderscore and:[self allowUnderscoreSelectors]]]] whileTrue:
> ["open code step for speed"
> buffer nextPut: hereChar.
> hereChar := aheadChar.
> aheadChar := source atEnd
> ifTrue: [30 asCharacter "doit"]
> ifFalse: [source next]].
> tokenType := (type == #colon or: [type == #xColon and: [aheadChar ~~ $=]])
> ifTrue:
> [buffer nextPut: self step.
> "Allow any number of embedded colons in literal symbols"
> [(self typeTableAt: hereChar) == #xColon] whileTrue:
> [buffer nextPut: self step].
> #keyword]
> ifFalse:
> [type == #leftParenthesis
> ifTrue:
> [buffer nextPut: self step; nextPut: $).
> #positionalMessage]
> ifFalse:[#word]].
> token := buffer contents
> e.g. evaluate any of the following:
> Â Â Â #(word())
> Â Â Â Compiler evaluate: '#(word())'
> Â Â Â Scanner new scanTokens: '#(word())'
> What is this support for? Â Is it for those funky ffi calls in the OpenGL
> code? Â Can it not be hoisted out of the scanner and into the parser proper?
My IMO: just wipe it out.
It is broken anyways, because expressions like:
self foo(4).
are not parsed correctly and producing syntax error instead of
recognizing it as a message with positional arguments .
> [and optimistically anyone have a fix already?]
> best,
> Eliot
>
>
>
--
Best regards,
Igor Stasenko AKA sig.
March 24, 2011