[Pharo-users] [ANN] Round 3 Results Are In

Richard O'Keefe raoknz at gmail.com
Sun Feb 23 19:27:51 EST 2020


There doesn't need to *be* a soundtrack.  Everyone can handle silence,
no?  What purpose *does* the current video serve?

On Mon, 24 Feb 2020 at 07:42, horrido <horrido.hobbies at gmail.com> wrote:
>
> My video serves one purpose; your video serves another. If I wanted to serve
> your purpose, then yes, I'd make your video.
>
> As to the sound track, the truth is, you can't choose one that appeals to
> everyone. Musical tastes vary. I have no doubt that regardless of my choice,
> somebody will always have an issue with it.
>
>
>
> Richard O'Keefe wrote
> > This is meant to be constructive, but won't seem that way at first.
> >
> > (1) The sound track very nearly drove me away in the first few seconds.
> > I'm deadly serious about that.  I'm not on the spectrum, but my elder
> > daughter is, and sensory sensitivities are very common amongst ASD
> > people.  I'm rather sensitive to noise myself.  Now if the sound track
> > were *relevant* to the message, I'd put up with it, but I can't for the
> > life of me see any connection between the sound track banging away
> > and what's happening on the screen.
> >
> > (2) Above all, it was a *missed opportunity*.  Here was the chance to
> > add a narration telling us what we are seeing and what it all *means*.
> > Something not unlike Code Bullet, maybe?
> > https://www.youtube.com/watch?v=WSW-5m8lRMs
> >
> > (3) I don't give a tinker's curse for the score.  It's just a number
> > without
> > any context.  The scores for *all* the teams might be more interesting.
> > The numbers that really matter are TIME, EFFORT, and SIZE.  How
> > long did it take each team?  How much code did they end up with?  How
> > much were they able to re-use?  How many false starts had to be thrown
> > away?
> >
> > (4) The other missed opportunity was the chance to show some of the
> > Pharo IDE in action.  Click on a cell, bring up the halo, explore the
> > data structure, show some code, jump around in it.
> >
> > As it is, this clip shows me
> >  - unknown code
> >  - solving an unfamiliar problem
> >  - written by people I know nothing about
> >  - using unknown tools
> >  - with no evidence that Smalltalk helped in any way.
> >
> > If I were a Blub programmer, I'd probably ignore this
> > completely.  At best, I'd look for the problem specification,
> > then say "who cares, I can do that easily in Blub".
> >
> > If you want to show that Smalltalk is the best thing since
> > sliced cheese, you have to show that *Smalltalk* is relevant
> > in some way.
> >
> >
> > On Sun, 23 Feb 2020 at 03:53, Richard Kenneth Eng
> > <
>
> > horrido.hobbies@
>
> > > wrote:
> >>
> >> https://www.youtube.com/watch?v=iNyu-3Y2arg
> >>
> >> This time, the teams must deal with Jump cells, Warp cells, and Death
> >> cells. If you land on a Death cell, you die and the simulation
> >> terminates.
> >>
> >> Next week is the most exciting round yet. Multiple teams will be
> >> competing on the same board! This will look so damn cool on YouTube.
> >>
> >> Richard
>
>
>
>
>
> --
> Sent from: http://forum.world.st/Pharo-Smalltalk-Users-f1310670.html
>



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