[Pharo-dev] Swimming with the fish imagery

Ben Coman btc at openinworld.com
Sat Oct 7 07:38:26 EDT 2017


I haven't.  I just went looking for it through all the video links here...
   http://files.pharo.org/mooc/
and couldn't recognise which you refer to.  Do you have a link?

cheers -ben

On Sat, Oct 7, 2017 at 4:23 PM, Stephane Ducasse <stepharo.self at gmail.com>
wrote:

> Did you watch the What is Pharo videos of the mooc :)
>
> On Sat, Oct 7, 2017 at 3:16 AM, Ben Coman <btc at openinworld.com> wrote:
> >
> > "Swimming with the fish" is a catchy phrase that I like which seems to
> > encompass the strength of Pharo's tight development feedback loop that
> comes
> > from operating in a world of live objects. I had some imagery floating
> > through my head on this I thought worth sharing. Only time for a quick
> dump,
> > but I hope you can piece it together...
> >
> >
> > In the style of one of those fast paced cartoon product videos...
> >
> > Scene 1:
> > "The development process we all know..."
> > A neutral background with directed arcs in circle
> > "Debug-->Edit-->Compile-->Execute-->"
> >
> >
> > Scene 2:
> > "In most languages...   debugging..."
> > Zoom in on Aquarium 1 to show a developer standing outside aquarium
> > window...
> > https://tinyurl.com/PharoSwimWithTheFish-Outside
> >
> > reaching in through quarantine-box-like-gloxes to use telescopic tools to
> > pick up and examine fish at a distance...
> > https://tinyurl.com/PharoSwimWithTheFish-OtherTool
> >
> > until the lightbulb moment...
> > https://tinyurl.com/PharoSwimWithTheFish-Lightbulb
> >
> >
> > Scene 3:
> > "In most languages...   editing...."
> > Developer zooms out away from aquarium. It folds up into a tiny box and
> > drops in a bin.
> > Developer zooms in on an architectural drafting table with many drawings
> > with many different but simple flow diagrams on each. Quickly make
> required
> > edit to flow diagrams.
> > https://tinyurl.com/PharoSwimWithTheFish-OtherEdit
> >
> >
> > Scene 4:
> > "In most languages...    compiling..."
> > Drawings pass through a photocopier into a box that is transferred to
> site
> > supervisor.
> > At an empty flat construction site, supervisor opens box pulling out
> > drawings to review them.
> > Trucks and machines arrive and start building the aquarium at his
> > direction...
> > Two buildings clash when they overlap the same space (compile error).
> Return
> > to Scene 3 to fix design then rerun Scene 4 through to completion.
> >
> >
> > Scene 5:
> > " In most languages... execution..."
> > Water trucks arrive and pour water into the pool, then more trucks arrive
> > adding the fish.
> > (i.e. initialization and getting to the point of the program you want
> check
> > again)
> >
> >
> > Scene 6:
> > "In most languages...   debugging..."
> > Complete the loop by starting scene 3 again.
> >
> >
> > Scene 7:
> > "In Pharo.... debugging..."
> > Zoom out, over and into Aquarium 2 where a developer is swimming inside
> the
> > pool...
> > https://tinyurl.com/PharoSwimWithTheFish-Inside
> > http://blog.atlantisthepalm.com/wp-content/uploads/2017/
> 05/different-in-water-2x1.jpg
> >
> > Developer grabs a fish, shifts it aside, lets it go to swim some more,
> grabs
> > it again, holds it up close to look a small detail.  Out of nothing
> creates
> > a new fish to interact with the first fish.
> > Out of nothing creates some clay and then moulds a new scope-like tool
> from
> > it to look at the fish differently.
> >
> > Lightbulb moment...
> > https://tinyurl.com/PharoSwimWithTheFish-Lightbulb
> >
> > "In Pharo.... editing..."
> > Developer peers into brain of fish seeing many neurons, picks one out
> which
> > shows as simple flow diagram, makes a change to it.
> >
> > "In Pharo.... compiling..."
> > Laser beam quickly scans the simple flow diagram and packs neuron back
> into
> > the fish.
> >
> > "In Pharo.... execution..."
> > Fish swims off.
> >
> > "In Pharo.... debugging..."
> > Developer grabs another fish...
> >
> >
> > Scene 8:
> > Zoom out to show both aquariums.
> > In Aquarium 1, repetitively run through Scenes 2 through 6
> > In Aquarium 2, repetitively run through Scene 7.
> > Play at 10x original speed.
> >
> > Fade in a "Debug-->Edit-->Compile-->Run-->" over each aquarium, showing
> > synced state transitions.
> >
> > Fade in "Come swim with the fish with Pharo"
> > Fade in "It will change the way you think about programming"
> >
> >
> > cheers -ben
>
>
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