[Pharo-dev] Swimming with the fish imagery

Stephane Ducasse stepharo.self at gmail.com
Sat Oct 7 04:23:32 EDT 2017


Did you watch the What is Pharo videos of the mooc :)

On Sat, Oct 7, 2017 at 3:16 AM, Ben Coman <btc at openinworld.com> wrote:
>
> "Swimming with the fish" is a catchy phrase that I like which seems to
> encompass the strength of Pharo's tight development feedback loop that comes
> from operating in a world of live objects. I had some imagery floating
> through my head on this I thought worth sharing. Only time for a quick dump,
> but I hope you can piece it together...
>
>
> In the style of one of those fast paced cartoon product videos...
>
> Scene 1:
> "The development process we all know..."
> A neutral background with directed arcs in circle
> "Debug-->Edit-->Compile-->Execute-->"
>
>
> Scene 2:
> "In most languages...   debugging..."
> Zoom in on Aquarium 1 to show a developer standing outside aquarium
> window...
> https://tinyurl.com/PharoSwimWithTheFish-Outside
>
> reaching in through quarantine-box-like-gloxes to use telescopic tools to
> pick up and examine fish at a distance...
> https://tinyurl.com/PharoSwimWithTheFish-OtherTool
>
> until the lightbulb moment...
> https://tinyurl.com/PharoSwimWithTheFish-Lightbulb
>
>
> Scene 3:
> "In most languages...   editing...."
> Developer zooms out away from aquarium. It folds up into a tiny box and
> drops in a bin.
> Developer zooms in on an architectural drafting table with many drawings
> with many different but simple flow diagrams on each. Quickly make required
> edit to flow diagrams.
> https://tinyurl.com/PharoSwimWithTheFish-OtherEdit
>
>
> Scene 4:
> "In most languages...    compiling..."
> Drawings pass through a photocopier into a box that is transferred to site
> supervisor.
> At an empty flat construction site, supervisor opens box pulling out
> drawings to review them.
> Trucks and machines arrive and start building the aquarium at his
> direction...
> Two buildings clash when they overlap the same space (compile error). Return
> to Scene 3 to fix design then rerun Scene 4 through to completion.
>
>
> Scene 5:
> " In most languages... execution..."
> Water trucks arrive and pour water into the pool, then more trucks arrive
> adding the fish.
> (i.e. initialization and getting to the point of the program you want check
> again)
>
>
> Scene 6:
> "In most languages...   debugging..."
> Complete the loop by starting scene 3 again.
>
>
> Scene 7:
> "In Pharo.... debugging..."
> Zoom out, over and into Aquarium 2 where a developer is swimming inside the
> pool...
> https://tinyurl.com/PharoSwimWithTheFish-Inside
> http://blog.atlantisthepalm.com/wp-content/uploads/2017/05/different-in-water-2x1.jpg
>
> Developer grabs a fish, shifts it aside, lets it go to swim some more, grabs
> it again, holds it up close to look a small detail.  Out of nothing creates
> a new fish to interact with the first fish.
> Out of nothing creates some clay and then moulds a new scope-like tool from
> it to look at the fish differently.
>
> Lightbulb moment...
> https://tinyurl.com/PharoSwimWithTheFish-Lightbulb
>
> "In Pharo.... editing..."
> Developer peers into brain of fish seeing many neurons, picks one out which
> shows as simple flow diagram, makes a change to it.
>
> "In Pharo.... compiling..."
> Laser beam quickly scans the simple flow diagram and packs neuron back into
> the fish.
>
> "In Pharo.... execution..."
> Fish swims off.
>
> "In Pharo.... debugging..."
> Developer grabs another fish...
>
>
> Scene 8:
> Zoom out to show both aquariums.
> In Aquarium 1, repetitively run through Scenes 2 through 6
> In Aquarium 2, repetitively run through Scene 7.
> Play at 10x original speed.
>
> Fade in a "Debug-->Edit-->Compile-->Run-->" over each aquarium, showing
> synced state transitions.
>
> Fade in "Come swim with the fish with Pharo"
> Fade in "It will change the way you think about programming"
>
>
> cheers -ben




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