[Pharo-dev] VoxelSpace

Esteban Lorenzano estebanlm at gmail.com
Wed Nov 29 05:14:40 EST 2017



> On 29 Nov 2017, at 10:41, Pavel Krivanek <pavel.krivanek at gmail.com> wrote:
> 
> The problem is in the wrong Metacello version in Pharo 6.1 that has no proper Tonel support. It should be fixed with the next Iceberg update in Pharo 6.1.

not really. 
it should be fixed with the next *metacello* update in Pharo 6.1 ;)

Esteban

> 
> -- Pavel
> 
> 2017-11-28 22:37 GMT+01:00 Pavel Krivanek <pavel.krivanek at gmail.com <mailto:pavel.krivanek at gmail.com>>:
> Hi,
> 
> it should work in Pharo 7. In Pharo 6.1 it really has this issue, I will try to look at it tomorrow. It is really strange because there is no special about this baseline.
> 
> Cheers
> -- Pavel
> 
> 2017-11-28 21:38 GMT+01:00 Volkert <volkert at komponentenwerkstatt.de <mailto:volkert at komponentenwerkstatt.de>>:
> Dear Davel,
> 
> have problems to load the engine.  See screenshot ...  Any hints?
> Pharo 6.1 / VM - 64 Bit / Linux
> 
> BW,
> 
> Volkert
> 
> <eaoogkdjfhmlhbmp.png>
> 
> 
> 
> 
> On 26.11.2017 23:55, Pavel Krivanek wrote:
>> Hi,
>> 
>> I tried to port and optimize the extremely simple VoxelSpace engine into Pharo.
>> 
>> https://github.com/pavel-krivanek/VoxelSpace <https://github.com/pavel-krivanek/VoxelSpace>
>> 
>> How to load
>> 
>> Metacello new
>>   baseline: 'VoxelSpace';
>>   repository: 'github://pavel-krivanek/VoxelSpace/src';
>>   load.
>> 
>> How to run
>> 
>> Copy maps into the image directory and then evaluate:
>> 
>> VoxelSpaceMorph new openInWindow.
>> 
>> <VoxelSpace.png>
>> 
>> No external library is required. If you have some next ideas how to improve the rendering performace with the same image quality, please let me know.
>> 
>> Cheers,
>> -- Pavel
> 
> 
> 

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