[Pharo-project] Rethinking the event's handling in Gaucho/Morphic
fernando.olivero at usi.ch
Sun Jan 22 19:18:39 EST 2012
Hi, in the context of the new UI framework i'm developing for Gaucho,
i've decided to design the event handling part as follows:
The entry point to the framework is an instance of aGUserInterface ,
which collaborates with a set of peripherals: in the standard case it
holds a: 1)aGDisplay 2) aGMouse and 3) aGKeyboard.
The GUserInterface listens to VM events, and process them as they arrive.
GUserInterface>>process: aSensorEvent dispatches to either the mouse
or the keyboard.
GKeyboard>>process: distinguishes between keyDown, keyUp, and
keystrokes, and reacts accordingly.
GMouse>>process: finds the proper reaction depending on the context
of the mouse.
The keyboard handling logic is quite simple.
The mouse is significantly more complicated, because the mouse events
produce a different action depending on the current "mode" of the
mouse. I modeled this problem, using the State pattern, depicted by
the attached FSM. For example: if a #up: 10 at 10 arrives, and the mouse
is on "dragging mode", would result in the evaluation of the message
GMouse>>dropped: aGShape at: aDisplayPoint.
The usage of the state pattern, simplifies the coding of the reaction
to each of the mouse events (#up:, #move:, #down:,#secondaryDown:),
according to the mouse's context. And provides a hook for
altering/augmenting the behavior as well.
There's no need to reify the events in the design, events are
generated by the user, encoded by the VM, decoded by the
GUserInterface and dispatched to the proper peripheral device.
Other Peripheral devices can be easily be attached, for now i'm
sticking to the standard display, keyboard and three button mouse.
Changes to the VM may still be needed to encode the User actions of
the external device, but in the image would be straightforward to
"plug and unplug" devices.
I'm interested in hearing your opinions or remarks on the design, or
if i've omitted a state or transition from the FSM.
Thanks in advance,
pd: An intersesting side effect is that i can test low level mouse
actions, such as drag and drop, hovering and unhovering, etc..,
resulting in a more robust framework.
pd: Soon i will release the framework, still working on make it render
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