[Pharo-project] [squeak-dev] ANN: OpenGL + NativeBoost + Mac ==> success
lenglish5 at cox.net
Sat Jan 21 22:23:49 EST 2012
I created a new video how to for installing NativeBoost OpenGL on Pharo
1.4 Smalltalk on the Mac: http://www.youtube.com/watch?v=RAvlIVG4biM
Igor, your code is very nice. I think there's a lot of potential here
for NativeBoost and OpenGL that might attract new classes of programmers
to smalltalk. I'd be happy to help create demos and videos of what can
On 1/20/12 11:52 AM, Igor Stasenko wrote:
> Today i'm happy to announce that i can run my 2 years-old demo which i
> did when created NBOpenGL bindings first on Windows,
> working without ANY changes in code on Mac.
> The main hurdle with adding MacOsx support was that it is largely
> unknown platform to me , and there are 3 different ways to get there,
> namely CGL, Carbon and Cocoa.
> Fortunately CGL approach worked well, despite its a bit limited (you
> cannot create a windowed context, only fullscreen or offscreen one).
> But since i am using FBO's , it doesn't really matters.
> Of course it may make difference for people who want to use GL in
> different setup.
> In order to load project, take a fresh Pharo 1.4 image, load
> ConfigurationOfNBOpenGL package using MC from
> location: 'http://www.squeaksource.com/NBOpenGL'
> user: 'sig'
> password: ''
> or by
> Gofer it
> squeaksource: 'NBOpenGL';
> package: 'ConfigurationOfNBOpenGL';
> and then issue:
> ConfigurationOfNBOpenGL project lastVersion load.
> Remember, that you have to use CogVM with NativeBoost plugin, which
> you can download from here:
> If everything goes well, you should be able to run a demo by doing:
> GLTTRenderingDemo new openInWorld.
> P.S. @ Windows users: due to refactorings which i did, a
> windows-specific support code is currently broken. So please use older
> versions of packages (prior to this month).
> I will fix them very soon.
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