[Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

Lawson English lenglish5 at cox.net
Tue Jan 17 14:47:36 EST 2012


That is really Igor's job, not mine. I'm just throwing together stuff 
using the original Croquet OpenGL calls and making videos of what I'm 
doing.


L.

On 1/17/12 10:31 AM, Alexandre Bergel wrote:
> Keep going. I would love to have opengl well integrated.
>
> Alexandre
>
>
>
> On 16 Jan 2012, at 23:44, Lawson English wrote:
>
>> The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY
>>
>> BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days.
>>
>> People who want to promote squeak/pharo/seaside/etc to the world at large should take note.
>>
>> L.
>>
>>
>>
>>
>> On 1/14/12 12:20 PM, Igor Stasenko wrote:
>>> [...]
>>>>> well, one of the ideas is to use fallback display in case of openGL
>>>>> error(s).
>>>>> And render not to GL context but to bitmap. Then you can actually use
>>>>> debugger to debug GL calls step by step
>>>>> without interfering with GL stack/state.
>>>>> Another approach would be to create a separate GL context and use it
>>>>> for debugger. But then you need to keep an eye
>>>>> for switching active contexts at right moment.
>>>>>
>>>>>> L.
>>>>>>
>>>
>>





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