[Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?
alexandre.bergel at me.com
Tue Jan 17 12:31:05 EST 2012
Keep going. I would love to have opengl well integrated.
On 16 Jan 2012, at 23:44, Lawson English wrote:
> The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY
> BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days.
> People who want to promote squeak/pharo/seaside/etc to the world at large should take note.
> On 1/14/12 12:20 PM, Igor Stasenko wrote:
>>>> well, one of the ideas is to use fallback display in case of openGL
>>>> And render not to GL context but to bitmap. Then you can actually use
>>>> debugger to debug GL calls step by step
>>>> without interfering with GL stack/state.
>>>> Another approach would be to create a separate GL context and use it
>>>> for debugger. But then you need to keep an eye
>>>> for switching active contexts at right moment.
Alexandre Bergel http://www.bergel.eu
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