[Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

Alexandre Bergel alexandre.bergel at me.com
Tue Jan 17 12:31:05 EST 2012


Keep going. I would love to have opengl well integrated.

Alexandre



On 16 Jan 2012, at 23:44, Lawson English wrote:

> The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY
> 
> BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days.
> 
> People who want to promote squeak/pharo/seaside/etc to the world at large should take note.
> 
> L.
> 
> 
> 
> 
> On 1/14/12 12:20 PM, Igor Stasenko wrote:
>> [...]
>>>> well, one of the ideas is to use fallback display in case of openGL
>>>> error(s).
>>>> And render not to GL context but to bitmap. Then you can actually use
>>>> debugger to debug GL calls step by step
>>>> without interfering with GL stack/state.
>>>> Another approach would be to create a separate GL context and use it
>>>> for debugger. But then you need to keep an eye
>>>> for switching active contexts at right moment.
>>>> 
>>>>> L.
>>>>> 
>>> 
>> 
>> 
> 
> 

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Alexandre Bergel  http://www.bergel.eu
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