[Pharo-project] NativeBoost and NBOpenGL on Mac?

Lawson English lenglish5 at cox.net
Wed Jan 11 14:05:32 EST 2012


[squeak dev added back in]
Even so, i think there's a very windows-centric thing going on that need 
not exist. might be wrong of course.
L

On 1/11/12 11:01 AM, ncalexan wrote:
> On Wed, Jan 11, 2012 at 9:34 AM, Lawson English-2 [via Smalltalk]
> <[hidden email] </user/SendEmail.jtp?type=node&node=4286296&i=0>> wrote:
>
> [...]
>
> Sure.  Baloon3D is tightly tied to the VM, and is creating the OpenGL
> rendering context (and attaching it the NSWindow, etc) directly on the
> C side.  Igor's approach is to do this all from the image side, and he
> just ran into the reality that you need to know the whole render stack
> on Mac OS X to do this (NSWindow, NSView, and OpenGL context).  (I
> don't mean to put words into Igor's mouth, but his approach is
> consistent across issues and he has been up front about wanting to
> move things to the image.)
>
> Nick
>
> ------------------------------------------------------------------------
> View this message in context: Re: NativeBoost and NBOpenGL on Mac? 
> <http://forum.world.st/NativeBoost-and-NBOpenGL-on-Mac-tp4278813p4286296.html>
> Sent from the Pharo Smalltalk mailing list archive 
> <http://forum.world.st/Pharo-Smalltalk-f1294837.html> at Nabble.com.

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