[Pharo-project] Impossible launc/use Lumiere

nullPointer epicfan at gmail.com
Sun Sep 6 17:43:53 EDT 2009



Do you know WPF?

http://www.youtube.com/watch?v=4-T-yF3tXCc

Oks, forget a moment that it is of Mocosoft :)  

I will like create something similar; nice 2d widgets and possibility of
show, obviously, 3d

I do not know even if to obtain it is possible, but i like will try :) 



Fernando olivero wrote:
> 
> I apologize for not answering sooner, i was offline after returning  
> from the  ESUG.
> 
> 
> I'm fixing now problems related to Lumiere, mostly regarding the  
> texture folder missing.
> 
> 
> Tomorrow i'l send an email to the list, officially presenting  
> lumiere,  a  brief description, tutorials and the official homepage.
> 
> 
> But briefly, lumiere is a 3D renderer for producing 3D applications.  
> with high level abstractions  and using OpenGL as the base renderer,  
> that uses the AlienOpenGL library wrapper. (we implemented using ALIEN  
> FFI framework ).
> 
> Since the Alien  framework is working and tested under MAC for now, it  
> only works there.  But people are working for integrating into  
> windows, and also alien can now be installed in Squeak ( using  
> Installer, instead of Gofer and flair).
> 
> 
> The only thing needed for running Lumiere is to execute the following  
> script, having the alien plugin ( IA32ABI.bundle ) under the plugins  
> folder in the  root directory. (i will that in the home page also)
> 
> 
> ScriptLoader loadLatestPackage: 'LumiereLoader' from:
> 'http://www.squeaksource.com/Lumiere' 
> .
> LumiereLoader load.
> 
> Saludos,
> Fernando
> 
> pd:
> 	as Igor said , OpenGL wont give you widgets but it will allow you to  
> build them using Lumiere or 	ALienOpenGL. Or use ALienFFI to build a  
> wrapper for some external library that does that.
> 
> pd2:  I'm aslo interested in adding a complete set of widgets and text  
> rendering capabilities using Lumiere, so we could discuss this further.
> 
> 
> 
> Il giorno Sep 5, 2009, alle ore 10:50 AM, Stéphane Ducasse ha scritto:
> 
>>
>> On Sep 4, 2009, at 11:07 PM, nullPointer wrote:
>>
>>>
>>> I try use Lumiere
>>>
>>> http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
>>>
>>> for show a sample OpenGL window but don´t works. I dont know what i
>>> doing
>>> bad.What is needed for use OpenGL in Pharo?
>>>
>>> Is a stupid idea use OpenGL under Pharo for create 2d UIs ?  My idea
>>> is use
>>> Lumiere for build UIs embedded in a morphic window, but with OpenGL
>>> widgets,
>>> buttons, textboxes etc  s  is a possible idea?  I could for example
>>> use
>>> OpenGL external widgets libs for use in Lumiere? Will be fantastic
>>> do a
>>> UIBuilder using that. If Lumiere dont works for that exists another
>>> lib o
>>> posibility?
>>
>> Do not bind the builder to opengl please.
>> Do an extension for that if you want.
>> Release your code!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>
>>>
>>> Regards
>>> -- 
>>> View this message in context:
>>> http://n2.nabble.com/Impossible-launc-use-Lumiere-tp3582501p3582501.html
>>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>>>
>>> _______________________________________________
>>> Pharo-project mailing list
>>> Pharo-project at lists.gforge.inria.fr
>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>>
>>
>> _______________________________________________
>> Pharo-project mailing list
>> Pharo-project at lists.gforge.inria.fr
>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
> 
> 
> _______________________________________________
> Pharo-project mailing list
> Pharo-project at lists.gforge.inria.fr
> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
> 

-- 
View this message in context: http://n2.nabble.com/Impossible-launc-use-Lumiere-tp3582501p3594335.html
Sent from the Pharo Smalltalk mailing list archive at Nabble.com.




More information about the Pharo-dev mailing list