[Pharo-project] Impossible launc/use Lumiere
epicfan at gmail.com
Sun Sep 6 17:43:53 EDT 2009
Do you know WPF?
Oks, forget a moment that it is of Mocosoft :)
I will like create something similar; nice 2d widgets and possibility of
show, obviously, 3d
I do not know even if to obtain it is possible, but i like will try :)
Fernando olivero wrote:
> I apologize for not answering sooner, i was offline after returning
> from the ESUG.
> I'm fixing now problems related to Lumiere, mostly regarding the
> texture folder missing.
> Tomorrow i'l send an email to the list, officially presenting
> lumiere, a brief description, tutorials and the official homepage.
> But briefly, lumiere is a 3D renderer for producing 3D applications.
> with high level abstractions and using OpenGL as the base renderer,
> that uses the AlienOpenGL library wrapper. (we implemented using ALIEN
> FFI framework ).
> Since the Alien framework is working and tested under MAC for now, it
> only works there. But people are working for integrating into
> windows, and also alien can now be installed in Squeak ( using
> Installer, instead of Gofer and flair).
> The only thing needed for running Lumiere is to execute the following
> script, having the alien plugin ( IA32ABI.bundle ) under the plugins
> folder in the root directory. (i will that in the home page also)
> ScriptLoader loadLatestPackage: 'LumiereLoader' from:
> LumiereLoader load.
> as Igor said , OpenGL wont give you widgets but it will allow you to
> build them using Lumiere or ALienOpenGL. Or use ALienFFI to build a
> wrapper for some external library that does that.
> pd2: I'm aslo interested in adding a complete set of widgets and text
> rendering capabilities using Lumiere, so we could discuss this further.
> Il giorno Sep 5, 2009, alle ore 10:50 AM, Stéphane Ducasse ha scritto:
>> On Sep 4, 2009, at 11:07 PM, nullPointer wrote:
>>> I try use Lumiere
>>> for show a sample OpenGL window but don´t works. I dont know what i
>>> bad.What is needed for use OpenGL in Pharo?
>>> Is a stupid idea use OpenGL under Pharo for create 2d UIs ? My idea
>>> is use
>>> Lumiere for build UIs embedded in a morphic window, but with OpenGL
>>> buttons, textboxes etc s is a possible idea? I could for example
>>> OpenGL external widgets libs for use in Lumiere? Will be fantastic
>>> do a
>>> UIBuilder using that. If Lumiere dont works for that exists another
>>> lib o
>> Do not bind the builder to opengl please.
>> Do an extension for that if you want.
>> Release your code!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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