[Pharo-project] Impossible launc/use Lumiere

Fernando olivero oliverof at lu.unisi.ch
Sun Sep 6 09:45:48 EDT 2009

I apologize for not answering sooner, i was offline after returning  
from the  ESUG.

I'm fixing now problems related to Lumiere, mostly regarding the  
texture folder missing.

Tomorrow i'l send an email to the list, officially presenting  
lumiere,  a  brief description, tutorials and the official homepage.

But briefly, lumiere is a 3D renderer for producing 3D applications.  
with high level abstractions  and using OpenGL as the base renderer,  
that uses the AlienOpenGL library wrapper. (we implemented using ALIEN  
FFI framework ).

Since the Alien  framework is working and tested under MAC for now, it  
only works there.  But people are working for integrating into  
windows, and also alien can now be installed in Squeak ( using  
Installer, instead of Gofer and flair).

The only thing needed for running Lumiere is to execute the following  
script, having the alien plugin ( IA32ABI.bundle ) under the plugins  
folder in the  root directory. (i will that in the home page also)

ScriptLoader loadLatestPackage: 'LumiereLoader' from: 'http://www.squeaksource.com/Lumiere' 
LumiereLoader load.


	as Igor said , OpenGL wont give you widgets but it will allow you to  
build them using Lumiere or 	ALienOpenGL. Or use ALienFFI to build a  
wrapper for some external library that does that.

pd2:  I'm aslo interested in adding a complete set of widgets and text  
rendering capabilities using Lumiere, so we could discuss this further.

Il giorno Sep 5, 2009, alle ore 10:50 AM, Stéphane Ducasse ha scritto:

> On Sep 4, 2009, at 11:07 PM, nullPointer wrote:
>> I try use Lumiere
>> http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
>> for show a sample OpenGL window but don´t works. I dont know what i
>> doing
>> bad.What is needed for use OpenGL in Pharo?
>> Is a stupid idea use OpenGL under Pharo for create 2d UIs ?  My idea
>> is use
>> Lumiere for build UIs embedded in a morphic window, but with OpenGL
>> widgets,
>> buttons, textboxes etc  s  is a possible idea?  I could for example
>> use
>> OpenGL external widgets libs for use in Lumiere? Will be fantastic
>> do a
>> UIBuilder using that. If Lumiere dont works for that exists another
>> lib o
>> posibility?
> Do not bind the builder to opengl please.
> Do an extension for that if you want.
> Release your code!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>> Regards
>> -- 
>> View this message in context: http://n2.nabble.com/Impossible-launc-use-Lumiere-tp3582501p3582501.html
>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
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