On Dec 28, 2015, at 10:07 AM, Eric Velten de Melo <ericvmelo@gmail.com> wrote:There is an AdventureShell class made with Spec. You use it like this:(AdventureShell world: (CDGameWorld new)) openWithSpec.It is pretty basic, but gets the job done.2015-12-28 10:51 GMT-02:00 Robert Withers <robert.w.withers@gmail.com>:This looks interesting. How can it be used and made interactive? I would like to launch the CDGameWorld that did load with this configuration as an interactive session, to see how this package is used.
cheers,
Robert
On 12/27/2015 10:14 PM, Eric Velten de Melo wrote:
I think I fixed the issues with Metacello. Therefore, you should be able to load by using Gofer.
Gofer newpackage: 'ConfigurationOfSmallworlds';load.
((Smalltalk at: #ConfigurationOfSmallworlds) project version:'0.3') load.
2015-12-27 23:14 GMT-02:00 Alexandre Bergel <alexandre.bergel@me.com>:
Hi!
Something is wrong. PetitParser is indeed loaded. I get an error: This package depends on the following classes:
CommandParser
You must resolve these dependencies before you will be able to load these definitions:
CCCommandParser
Alexandre
> On Dec 27, 2015, at 9:13 PM, ericvm <ericvmelo@gmail.com> wrote:
>
> You need to have PetitParser installed for it to work.
>
> ColossalCave is not ported, should be removed.
>
> I was not able to get the metacello cobfiguration working properly.
>
> But installing PetitParser and loading last commit of Smallworlds package should be enough.
>
> To run cloak of darkness, type
> (AdventureShell world: (CDGameWorld new)) openWithSpec.
>
> If you reply to this email, your message will be added to the discussion below:> Em 27 de dez de 2015 17:29, "abergel [via Smalltalk]" <[hidden email]> escreveu:
> hi!
>
> I would like to try it, but I am facing some issues:
> - I cannot use your configuration on Pharo 5. I get an error when trying to load the stable version
> - I therefore tried to manually load the two packages. But Smallworlds-ColossalCave does not load. Some classes are missing.
>
> Cheers,
> Alexandre
>
>
> > On Dec 27, 2015, at 12:03 PM, ericvm <[hidden email]> wrote:
> >
> > I don't know if this is the appropriate venue to do that, but I'd like to
> > announce that I finished a stable implementation of a framework for
> > developing Interactive Fiction in Pharo Smalltalk.
> >
> > It is based on an old code written by Bob Jarvis for Dolphin, but it has
> > been changed so much that it is almost something new.
> >
> > This is my first project and I'm still working around Metacello and
> > polishing stuff up. So I appreciate any code contributions, comments or
> > thoughts about it.
> >
> > It is hosted on Smalltalkhub:
> > (http://smalltalkhub.com/#!/~ericvm/Smallworlds)
> >
> >
> >
> > --
> > View this message in context: http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html
> > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> >
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> Alexandre Bergel http://www.bergel.eu
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> http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560p4868585.html
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> View this message in context: Re: Smallworlds - Interactive Fiction Framework
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--
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Alexandre Bergel http://www.bergel.eu
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-- Robert . .. ... ^,^