Now it works!
Looks interesting! However, it is a bit crude. What are the available commands? 

Alexandre
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Alexandre Bergel  http://www.bergel.eu
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On Dec 28, 2015, at 10:07 AM, Eric Velten de Melo <ericvmelo@gmail.com> wrote:

There is an AdventureShell class made with Spec. You use it like this:

(AdventureShell world: (CDGameWorld new)) openWithSpec.

It is pretty basic, but gets the job done.

2015-12-28 10:51 GMT-02:00 Robert Withers <robert.w.withers@gmail.com>:
This looks interesting. How can it be used and made interactive? I would like to launch the CDGameWorld that did load with this configuration as an interactive session, to see how this package is used.

cheers,
Robert


On 12/27/2015 10:14 PM, Eric Velten de Melo wrote:
I think I fixed the issues with Metacello. Therefore, you should be able to load by using Gofer.

Gofer new
    package: 'ConfigurationOfSmallworlds';
    load.

((Smalltalk at: #ConfigurationOfSmallworlds) project version:'0.3') load.


2015-12-27 23:14 GMT-02:00 Alexandre Bergel <alexandre.bergel@me.com>:
Hi!

Something is wrong. PetitParser is indeed loaded. I get an error: This package depends on the following classes:
  CommandParser
You must resolve these dependencies before you will be able to load these definitions:
  CCCommandParser

Alexandre


> On Dec 27, 2015, at 9:13 PM, ericvm <ericvmelo@gmail.com> wrote:
>
> You need to have PetitParser installed for it to work.
>
> ColossalCave is not ported, should be removed.
>
> I was not able to get the metacello cobfiguration working properly.
>
> But installing PetitParser and loading last commit of Smallworlds package should be enough.
>
> To run cloak of darkness, type
> (AdventureShell world: (CDGameWorld new)) openWithSpec.
>
> Em 27 de dez de 2015 17:29, "abergel [via Smalltalk]" <[hidden email]> escreveu:
> hi!
>
> I would like to try it, but I am facing some issues:
>         - I cannot use your configuration on Pharo 5. I get an error when trying to load the stable version
>         - I therefore tried to manually load the two packages. But Smallworlds-ColossalCave does not load. Some classes are missing.
>
> Cheers,
> Alexandre
>
>
> > On Dec 27, 2015, at 12:03 PM, ericvm <[hidden email]> wrote:
> >
> > I don't know if this is the appropriate venue to do that, but I'd like to
> > announce that I finished a stable implementation of a framework for
> > developing Interactive Fiction in Pharo Smalltalk.
> >
> > It is based on an old code written by Bob Jarvis for Dolphin, but it has
> > been changed so much that it is almost something new.
> >
> > This is my first project and I'm still working around Metacello and
> > polishing stuff up. So I appreciate any code contributions, comments or
> > thoughts about it.
> >
> > It is hosted on Smalltalkhub:
> > (http://smalltalkhub.com/#!/~ericvm/Smallworlds)
> >
> >
> >
> > --
> > View this message in context: http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html
> > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> >
> --
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> Alexandre Bergel  http://www.bergel.eu
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Alexandre Bergel  http://www.bergel.eu
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-- 
Robert
.  ..   ...    ^,^