>From my previous post:

Also, you can use it this way (inspect and debug around to understand how all of this works, SoundPlayer isn't SoundSystem...)

Test class>>soundSamples
"Test hardware"

| ss |
SoundPlayer boinkScale. "See if sound is enabled"
SoundService soundEnabled. "This should answer the BaseSoundSystem class"
SoundService registeredClasses.
SoundService reset.
BaseSoundSystem soundEnabled: true.
SoundService default. "Let's make some noise"
ss := SoundService default new.
ss class soundEnabled.
ss class soundEnabled: true.
ss beep.
(FMSound lowMajorScaleOn: FMSound pluckedElecBass) play.
(FMSound lowMajorScaleOn: FMSound randomWeird1) play.
(FMSound majorScaleOn: FMSound oboe1) play.
FMSound testFMInteractively.
(SampledSound bachFugueVoice2On: SampledSound new) play.
SoundPlayer shutDown

2012/10/16 Volkert Barr <volkert@nivoba.de>
Need still some help. Can someone post a code snippet?

BW,
Volkert

On 13.10.2012, at 15:44, Volkert Barr wrote:

> No idea how. Have you a concrete example?
>
> On 13.10.2012, at 15:19, phil@highoctane.be wrote:
>
>> BaseSoundSystem soundEnabled: true just doesn't do all it should.
>>
>> SoundPlayer is the root of all; SoundSystems adds the background thread for multivoice play and mixing.
>>
>> Get SoundPlayer work, then take care of Soundsystem
>>
>> 2012/10/13 Volkert Barr <volkert@nivoba.de>
>> I loaded the package now i a clean Pharo 1.4 Image with the latest update: #14459 (on OS X Lion 10.7.5).
>>
>> The MIDIPianoKeyboardMorph works, but FMSound not (no errors, but silence)
>>
>> For FMSound i tried this
>> - BaseSoundSystem soundEnabled: true.
>> - FMSound organ1 play.
>>
>> Any hints here?
>>
>> Volkert
>>