On Jul 17, 2012, at 2:21 PM, Jean Baptiste Arnaud wrote:
> Hi,
> Under the pressure of Camillo i publish the code.
Thanks camillo :)
> I beginning to do a Wavefront (human readable standard for 3d Obj Model ) importer on Pharo.
>
> So i made a importer.
> Not all the case are manage, only the case I need to import the current Obj model.
you relax from PhD writing :).
>
> And a drawer which is in Alpha version.
> face and normal vector are manage.
> Missing color (in progress), and texturing.
>
> You need .obj file and all the .mtl related (open you blender and make it nice).
>
> If you are not running on Mac os comment this code in GLWorldTest>>#render, the
>
> display makeCurrent.
>
> else if you running on mac os implement it in
> NBMSAAOffscreenDisplay>>#makeCurrent
> ^driver makeCurrent.
>
> My code can be find on JBARepo on squeaksource
> ObjModel Package but you need NBOpenGL (i do a configuration in same place i just need to be motivated for keep it up to date).
Keep it up to date.
>
> So
> put on same folder of the .image your .obj and .mtl file (i am lazy) (maybe it is VM folder i do not know).
> open a workspace and do
>
> "s := ObjImporter importFrom: 'xwing-map.obj'.
> s parse.
> object := s objects.
>
> w := GLWorldTest new.
> object do: [:e | w addElement: e].
> w openInWorld."
>
> 3d result with normal
> <Screen Shot 2012-07-17 at 1.59.22 PM.png>
>
>
> With normal and color but not texture :
>
> <Screen Shot 2012-07-17 at 1.58.18 PM.png>
>