Thank you Henrik,

#outOfWorld: was the best solution to me, as I can use it even when I don't control the window/container the morph is embedded in.

Peter

On Sun, Jul 29, 2018 at 10:16 PM, Henrik-Nergaard <draagren@outlook.com> wrote:
Hi Peter,

There are two methods which can be used for this purpose.
#outOfWorld:
#announceDeleted

Both are called recursively down the morph tree from the window.

If you need to stop the window or provide a dialog then you should create a
subclass of Model and use that to keep references to things that need
cleanup and control the closing and other events.

Best regards,
Henrik




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