The initial intention was to not make it a singleton to allow for multiple instances of timers. Hence why it's wiped out. But making it a singleton is something Phil asked for too, I just forgot to turn it into a singleton. I will update it tomorrow. I use only a single instance myself as well too.
Shouldn't the following be lazily initialized?
ChronosManager class>>#open
�� ChronosInstance := self new.
�� ^ChronosInstance
Right now the singleton gets wiped out every time "open" is clicked in the
world menu, and one has to recustomize e.g. time and break limits...
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Cheers,
Sean
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