But what you can do (and actually what you wanna do) is to accept the text at each keyStroke :)
textName := self newTextInput.
labelGreeting := self newLabel.
buttonGreet := self newButton.
labelGreeting text: ''.buttonGreet label: 'Greet Me!'; disable.
textName autoAccept: true.
Keep me in touch :)
Ben
Hi all,
I'm writing a simple graphical version of the legendary "Hello,
world". I have a window with a text field, a button and a label.
What I'm trying to do is to make the button (which is initially
disabled) enabled upon user entering text. However, it seems that
the user first must "Accept" the text for the action to be fired.
Here's some snippets of code:
<code>
initializePresenter
textName whenTextChanged: [
buttonGreet enable ].
buttonGreet action: [
labelGreeting text: 'Hello, ', textName text, '!'.
buttonGreet disable ].
initializeWidgets
self instantiateModels: #(
textName TextModel
labelGreeting LabelModel
buttonGreet ButtonModel
).
labelGreeting text: ''.
buttonGreet label: 'Greet Me!'; disable.
</code>
What am I doing wrong?
TIA,
PS: I have tried `whenTextChanged` to no avail --it shows the
same behaviour.
--
Bahman Movaqar (http://BahmanM.com)
ERP Evaluation, Implementation & Deployment Consultant
PGP Key ID: 0x6AB5BD68 (keyserver2.pgp.com)