Hello Merwan,

Currently is not possible because the only way to represent rotations is to use a matrix. I have to add support for quaternions, which gives me an opportunity to also add Euler angles.
When I add support for Euler angles, you wil be able to do what you want easily.

Currently, you have to use node orientation: (WDMatrix3 xrot: angle) to achieve what you are trying to do.

Greetings,
Ronie

2015-05-04 11:55 GMT-03:00 <merwanouddane@gmail.com>:
Hello everyone,
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I am currently making a little demo with woden and I would like to rotate a��cube, not from the relative referential but from the absolute one ( rotate X always rotate in the same direction��even if I previously have rotated Y ).
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What currently happens is that when I rotate the cube, the referential rotates as well...
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Does anyone know how to counter this ?
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Thanks
Merwan