Okay, so I may just have a compatibility issue w/v8, I suppose.�� The suggestions on external audio, etc., are great - and a future need for me for sure, but right now, I'd settle for a beep :) - as I'm having troubles (another post on Spec2) updating my display with a 'Correct' or 'Incorrect' - between normal refreshes... so I just wanted an audible beep to let me know things were working.�� I created a Logger class where I can log and see (in the log) that all the functional code is getting processed properly - I just can't seem to get it to the display.

I may try the FFI route - but it looks to be quite a bit more than I need right now.

Is there a way to completely remove the PharoSound 'package'?�� It's possible, with me trying to figure out how to use it, I ran something that disabled it in my version.�� Reloading it didn't help, but perhaps if I could get it completely deleted?����

Thanks all!
Russ

On Thu, May 14, 2020 at 9:36 AM St��phane Ducasse <stephane.ducasse@inria.fr> wrote:
Hi russ

I do not know if the catalog is referring the latest version but in anycase the plugins are all using old libraries and do not really work anymore (because not
available anymore).��

We were discussing monday about it and to propose a binding to more recent libraries such as openAV
We need help there.��

S.

On 13 May 2020, at 20:49, Russ Whaley <whaley.russ@gmail.com> wrote:

I'm using Pharo 8 stable (64bit) version.

I pulled PharoSound from the Catalog and installed.�� Installed fine, no errors.

I went to the comments on the abstract class.�� Copied the examples to the Playground, ran them - worked fine (although I don't know how to stop the dang PluckedString example!!)... I digress�� :)

I created my own subclass to play specific sounds at certain events in my application.�� Worked well.�� A day later - I have no sound in my image at all now.�� Nothing works.�� I reinstalled from the Catalog. Ran the code listed in the AbstractSound comments - nothing.

I installed a new Pharo��8 stable 64-bit image - pulled PharoSound in, copied the sampe code from AbstractSound comments... and it worked just fine.

Any ideas how I can get sound to work again on my original image?�� For me, it is a real pain to try and migrate all my code over to a new image.�� It is apparently��a character flaw on my part, but it takes me hours to get Git/Iceberg working properly on a new image. (yes, I'm ashamed).�� I see a new book on the topic, but I had been following that book while it was wip, and Git/Iceberg just whips my butt.�� But if going to a new image is the solution, I'll try, try again.

What do you think?

Thanks,
Russ

--

--------------------------------------------
St��phane Ducasse
03 59 35 87 52
Assistant: Julie Jonas��
FAX 03 59 57 78 50
TEL 03 59 35 86 16
S. Ducasse - Inria
40, avenue Halley,��
Parc Scientifique de la Haute Borne, B��t.A, Park Plaza
Villeneuve d'Ascq 59650
France



--
Russ Whaley
whaley.russ@gmail.com